• I Don't Mind a Parasite, I Object to a Cut-Rate One

    Early shoppers who lined up quick at their local video vendors this morning got a one-time special treat with their DVD copies of The Dark Knight.  No, not the free digital download code that allows you to get a second copy of the billion-dollar actioner (unless, of course, you own a Mac, or want to be able to play it on your iPod, or something crazy like that).

    No, I'm talking about the hilariously misguided -- though is there any other kind -- anti-piracy 'public service' advertisement that precedes the movie.  Anyone who ponied up for a copy of the latest Christoper Nolan Batman flick -- and are thus by definition not engaging in piracy -- got to watch a bunch of footage from Casablanca in which Rick Blaine estimates those who would violate studio policy as being morally somewhere south of Major Strasser.

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  • May God Bless And Keep The Czar...Far Away From Us!

    Everybody loves the giddy thrill of convention season, but the beginning of one man's political career is the start of another man's lobbying campaign, and few sights in contemporary politics are less edifying than watching swarms of lobbyists descend like locusts on the Democratic and Republican National Conventions in hopes that whoever wins will be amenable enough to bribery to shower exemptions and special favors on their industry should they get elected.  And as far as this shameless behavior goes, it don't come much more shameless than that of the Recording Industry Association of America and the Motion Picture Association of America.

    The RIAA and MPAA, two mobbed-up, indescribably crooked organizations whose entire histories consist of marginalizing the payments made to the artists who make them rich in order to maximize their own profits, are both sniffing around Denver -- and will afterwards drag their sorry, crooked carcasses to the Twin Cities -- in order to coke up interest in their latest scheme to unlawfully protect their own shoddy, dying industries and punish the average consumer for their own failures:  MPAA boss and former senator Dan Glickman, apparently unaware that the economy is tanking, the environment is polluted, and the country is fighting a war on two fronts, seeks the creation of a cabinet-level "copyright czar" to assist his organization in illegally fixing prices and suing retirees for copyright infringement. 

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  • Will Video Games Show Actors the Money?

    As you probably know from the last hundred or so articles about the very big business of video games, they're no longer a niche market.  The biggest titles routinely outgross Hollywood movies, and major motion picture studios are beginning to tailor their releases so as not to conflict with the street dates of huge video game titles like Halo and Guitar Hero.  More and more, video games are being treated like movies:  the scripts get more complex, the special effects get more elaborate, the money gets bigger, and release dates become more important.  There's one way in which the two industries aren't exactly the same, though, and that's in the way they pay their actors.

    The bigger video games get, the more they begin to attract brand-name Hollywood actors to do voice work.  Rockstar Games' Grand Theft Auto franchise pioneered this, getting big stars like Samuel L. Jackson, Peter Fonda and Ray Liotta to provide the voices of characters in previous installments.  This time around, with the critically acclaimed and best-selling Grand Theft Auto IV, they went the opposite direction, hiring a cast of relative unknowns to play Eastern European immigrant Niko  Bellic and his rotating cast of friends and enemies.  But one thing has held true, as the New York Timesrecently reported:  unlike with television, film, and all other media, actors in digital media receive no royalties or residuals for their work.  As a result, Michael Hollick (who plays Niko Bellic, and received $100,000 for a little more than a year's work) finds himself starring in the most popular entertainment product in America -- and isn't getting a single dime more than he was originally paid.    It's an unusual situation without an easy solution, and Hollick doesn't blame Rockstar -- he blames the Screen Actor's Guild, which hasn't been especially forward-looking in its negotiations over digital media.  Indeed, if predictions of an actor's strike this summer come to fruition, it's likely that, just as with the writer's strike earlier this year, digital media royalties and pay rates will be the central issue.  Meanwhile, Hollick and thousands of actors like him will have to suffer through getting no royalties for their video game work, regardless of the product's success.

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  • Hulu Hulu Boys

    After innumerable delays, technical difficulties, rights management issues, and internal struggles over the business model and terms of service, Hulu.com is finally fully online.

    The video-on-demand service, a costly but widely hyped venture of NBC/Universal, was announced to great fanfare last year, and those writers and industry insiders who got a sneak preview (although its form and delivery, at the time, were much different than they are now) announced that it would be a major event when it finally debuted; some even went as far as to call it the savior of television (and a positive boon to the movie industry as well, although the usual DRM issues ended up largely sinking that possibility).  What no one anticipated -- not even Hulu's management -- was the long delays they would face in getting their site completely online and functional.

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  • Apple Falls Far From Tree

    Some time ago, the Screengrab reported on Apple's freshly announced streaming movie rental service. At the time, we noted that it was overpriced, clumsy, and a classic example of valuing the rapid dissemination of computer technology over the actual value of that technology to the consumer. We predicted that whoever was the winner in the upcoming war between Apple and Netflix for streaming video rental, the consumer would likely be the loser until the bullheadedness of the studios over digital rights management was overcome.

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