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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Get Option. You Cannot Reach Option.</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/20/get-option-you-cannot-reach-option.aspx</link><description>Why, you might think, can I not reach the option? It’s because there are bullets and meteors and evil spaceships everywhere, that’s why. Gradius requires lightning fast reflexes and keen memorization skills! The text might tell you that but it doesn’t</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Get Option. You Cannot Reach Option.</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/20/get-option-you-cannot-reach-option.aspx#95104</link><pubDate>Tue, 20 May 2008 23:24:08 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:95104</guid><dc:creator>Rob</dc:creator><description>&lt;p&gt;Which is worse- &amp;nbsp;losing a ship in Gradius with maxed out options, or losing rapid spread in Contra?&lt;/p&gt;
&lt;p&gt;I'd go with the option. &amp;nbsp;Fucking Gradius.&lt;/p&gt;
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