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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Yeah, But Is It Art?: Pac-Man Championship Edition</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx</link><description>There’s no time like the present to revitalize fundamental game types. Like abstractionist painters finding new creative horizons in crafting a pristine still life, designers are going back to the well, throwing off the shackles of complex narrative and</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Yeah, But Is It Art?: Pac-Man Championship Edition</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx#94147</link><pubDate>Fri, 16 May 2008 16:51:28 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:94147</guid><dc:creator>Derrick Sanskrit</dc:creator><description>&lt;p&gt;Haven't touched an XBox long enough to try this Pac-Man but I've heard great things. I AM, however, very much looking forward to Space Invaders Extreme. I might even get the DS paddle for it, as I've heard it's by far the best way to play.&lt;/p&gt;
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