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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Katamari in the Classroom, Part 2</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/09/16/katamari-in-the-classroom-part-2.aspx</link><description>If you haven&amp;#39;t read part one , I recommend doing that. Are we caught up now? Thank you. Last week, I wrote about the ongoing We Love Katamari experiment I was conducting on my students; this week, I have the results. For this post, I&amp;#39;ve chosen</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Katamari in the Classroom, Part 2</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/09/16/katamari-in-the-classroom-part-2.aspx#128387</link><pubDate>Thu, 18 Sep 2008 08:28:04 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:128387</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;Definitely goes to show that to enjoy some games you need a certain amount of &amp;quot;video game logic&amp;quot;. Some friends of mine that have played games more than once or twice in their lives but don't own a single game understood it pretty quickly, but it seems impenetrable to these students...&lt;/p&gt;
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