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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Trailer Review: The Last Guy</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx</link><description>Zombies are so fashionable these days. They&amp;#39;re the new ninjas, who were in turn the new pirates, who themselves were the new monkeys. But consumers are fickle, and as such zombies will soon be passé. Always trendsetters, Sony&amp;#39;s Japan Studio are</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Trailer Review: The Last Guy</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx#112318</link><pubDate>Fri, 25 Jul 2008 14:05:03 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:112318</guid><dc:creator>jamobey</dc:creator><description>&lt;p&gt;Instead of having random textures, you could actually use a raster image (high-altitude photos from planes) or satellite imagery as a overlay. &amp;nbsp;I used to work at a computer mapping company, and I've seen this done. &amp;nbsp;The vertical surfaces look kind of wonky, because you're stretching an overhead image to cover them, but you can cover huge areas with their actual images.&lt;/p&gt;
&lt;p&gt;I've always thought an MMORPG (possibly about zombies?) would work really well like this, and I think you could make a killing on the advertising. &amp;nbsp;You could contract with vendors to geocode their actual locations in the game, and then all the players would essentially be learning the locations of all the local stores while playing.&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=112318" width="1" height="1"&gt;</description></item><item><title>re: Trailer Review: The Last Guy</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx#112274</link><pubDate>Fri, 25 Jul 2008 09:25:16 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:112274</guid><dc:creator>corky</dc:creator><description>&lt;p&gt;That idea about landscape date from Google Earth is phenomenal. I really enjoy your posts, Roto13.&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=112274" width="1" height="1"&gt;</description></item><item><title>re: Trailer Review: The Last Guy</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx#112181</link><pubDate>Thu, 24 Jul 2008 23:04:06 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:112181</guid><dc:creator>Roto13</dc:creator><description>&lt;p&gt;I like the idea. I like the idea a LOT. The gameplay, however, doesn't look like anything particularly exciting to me. I'll probably buy it, anyway, since it'll be so cheap and it's such a cool concept. Maybe it'll be one of those games that's incredibly boring to watch but a lot of fun to play. It happens a lot with arcade-style games.&lt;/p&gt;
&lt;p&gt;I have a dream of a game that uses the landscape data from Google Earth to generate fully 3D replicas of entire cities to play around in. Textures could be randomly assigned from a pre designed set at first. Gamers could then design more accurate textures and upload them to a server for the public to use. It'd be the greatest use of community created content any game has ever seen. Suck it, Little Big Planet!&lt;/p&gt;
&lt;p&gt;On an unrelated note, I'd love to be able to receive email notifications when new comments are posted. :P This is quickly becoming my new favourite gaming news blog. (I subscribe to dozens of them.)&lt;/p&gt;
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