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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx</link><description>Sonic the Hedgehog - Green Hill Zone By the time the original Sonic the Hedgehog came out, Super Mario World had been out for six months in Japan. In almost every way, Mario had the edge on Sonic — more levels, more power-ups, more variety, more gaming</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#103336</link><pubDate>Sat, 21 Jun 2008 02:39:56 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:103336</guid><dc:creator>Spandau Valet</dc:creator><description>&lt;p&gt;Facility was not the opening level of Goldeneye, the Dam was.&lt;/p&gt;
&lt;p&gt;I've never played Half-life 2, so from that 6 minute intro I was totally hooked.&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=103336" width="1" height="1"&gt;</description></item><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#102172</link><pubDate>Tue, 17 Jun 2008 18:33:16 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:102172</guid><dc:creator>johnny</dc:creator><description>&lt;p&gt;goldeneye - the facility, should be on the list.&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=102172" width="1" height="1"&gt;</description></item><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#101912</link><pubDate>Mon, 16 Jun 2008 22:59:26 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:101912</guid><dc:creator>Dave</dc:creator><description>&lt;p&gt;What no Tomb Raider?&lt;/p&gt;
&lt;p&gt;Dark Forces?&lt;/p&gt;
&lt;p&gt;You guys need to go back and make a new list. &amp;nbsp;This time pick some games worth mentioning. &amp;nbsp;I will never get that 15 minutes of my life back, and I think I am stupider for having read this. &lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=101912" width="1" height="1"&gt;</description></item><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#101909</link><pubDate>Mon, 16 Jun 2008 22:47:28 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:101909</guid><dc:creator>Adroit One</dc:creator><description>&lt;p&gt;Yeah, but to have a top 10 opening levels without Super Metroid is like a sin :O&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=101909" width="1" height="1"&gt;</description></item><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#101790</link><pubDate>Mon, 16 Jun 2008 15:33:57 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:101790</guid><dc:creator>Peter Smith</dc:creator><description>&lt;p&gt;We were aiming for levels that were notable on their own merits, not just for being the first levels in an awesome experience. 1-1 of Super Mario Bros. is a classic level, but it doesn't strike me as that distinctive outside of its iconic status, and the same applies to stage 1 of Contra.&lt;/p&gt;
&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=101790" width="1" height="1"&gt;</description></item><item><title>re: The Ten Greatest Opening Levels in Gaming History, Part 3</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/06/12/the-ten-greatest-opening-levels-in-gaming-history-part-3.aspx#101718</link><pubDate>Mon, 16 Jun 2008 04:29:45 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:101718</guid><dc:creator>MzzDzz</dc:creator><description>&lt;p&gt;No freaking Contra???? &lt;/p&gt;
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