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<?xml-stylesheet type="text/xsl" href="http://nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : yeah but is it art</title><link>http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx</link><description>Tags: yeah but is it art</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Yeah, But Is It Art?: Crazy Taxi</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/08/22/yeah-but-is-it-art-crazy-taxi.aspx</link><pubDate>Fri, 22 Aug 2008 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:119961</guid><dc:creator>John Constantine</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=119961</wfw:commentRss><comments>http://nerve.com/CS/blogs/61fps/archive/2008/08/22/yeah-but-is-it-art-crazy-taxi.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/08/16-22/crazy%20taxi.JPG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/08/16-22/crazy%20taxi.JPG" align="right" border="0" alt="" /&gt;&lt;/a&gt;
Time is both the best friend and worst enemy of art. Culture shifts and morphs daily into new language and new modes of expression, and the voice of the past either becomes timeless or unintelligible in tandem.  Author David Lindsay was no one in the 1920s while he was still publishing. He was thirty years dead by the time his hallucinatory novel&lt;i&gt; A Voyage to Arcturus&lt;/i&gt; was celebrated by academia. Alternatively, &lt;i&gt;Our American Cousin&lt;/i&gt; was considered great comedy and great theater a century and a half back. Today, you’d be hard pressed to understand what the damn script even means. Enduring works persist for a number of reasons. They speak to an unchanging facet of human experience (love, loss, etc.) or they stay durable through sheer architectural integrity, perfect examples of their medium (I can find no other reason why people continue to read Melville.) Sometimes, though, art survives as a time capsule, something that takes a place and a time, no matter how insignificant, and preserves it.
&lt;br /&gt; &lt;br /&gt;
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&lt;br /&gt; &lt;br /&gt;&lt;i&gt;
Crazy Taxi&lt;/i&gt;, in its American Dreamcast release, is the millennial turn preserved in digital amber. More than even the early editions of &lt;i&gt;Tony Hawk’s Pro Skater&lt;/i&gt;, &lt;i&gt;Crazy Taxi&lt;/i&gt;’s character models, its Offspring-laden mall-punk soundtrack, the growling “extreme” announcer and its pigeon-LA and San Francisco are a pitch-perfect distillation of pop-consumer culture in 2000. Its presentation is complimented by manic arcade-style driving, a kinetic representation of pre-war American tastes at the end of the ‘90s. It holds up too, fun despite comparing poorly to more dynamic contemporaries like &lt;i&gt;Burnout Paradise&lt;/i&gt;; if you drive into a wall, you bounce off of it instead of watching a complex physics engine realistically crumple your taxicab. &lt;i&gt;Burnout &lt;/i&gt;is a fitting counterpoint; while &lt;i&gt;Crazy Taxi&lt;/i&gt; is concerned only with driving at top speed and bright colors, &lt;i&gt;Burnout&lt;/i&gt;’s most visceral moments are during crashes, when everything is slowed to a stop, color becomes washed out, and the game halts to focus on destruction.
&lt;br /&gt; &lt;br /&gt;
Of course, that’s just one argument. What do you say, reader?
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;
More Yeah, But Is It Art?:&lt;/b&gt;
&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/yeah-but-is-it-art-it-will-never-be-the-same.aspx"&gt;
It Will Never Be the Same &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/yeah-but-is-it-art-oh-wait-it-s-already-art.aspx"&gt;
Oh, wait, it’s already art&lt;/a&gt;. &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx"&gt;
Pac-man Championship Edition&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/09/yeah-but-is-it-art-persona-3-fes.aspx"&gt;
Persona 3 FES &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;

Related links: &lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/16/it-s-friday-i-m-in-love-top-ten-date-games.aspx"&gt;

Top Ten Date Games &lt;/a&gt;&lt;br /&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=119961" width="1" height="1"&gt;</description><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx">yeah but is it art</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/tony+hawk/default.aspx">tony hawk</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/dreamcast/default.aspx">dreamcast</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/burnout/default.aspx">burnout</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/crazy+taxi/default.aspx">crazy taxi</category></item><item><title>Yeah, But Is It Art?: It Will Never Be the Same</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/31/yeah-but-is-it-art-it-will-never-be-the-same.aspx</link><pubDate>Thu, 31 Jul 2008 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:113840</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=113840</wfw:commentRss><comments>http://nerve.com/CS/blogs/61fps/archive/2008/07/31/yeah-but-is-it-art-it-will-never-be-the-same.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/Never%20the%20Same.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/Never%20the%20Same.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
Perhaps before trying to answer whether or not&lt;i&gt;&lt;a href="http://www.itwillneverbethesame.com/"&gt; It Will Never Be the Same&lt;/a&gt;&lt;/i&gt; is art or not, we should figure out if it’s a game. Wait, yes it is. You press one button and you move your mouse left and right to turn, driving into the night forever. It may be simple, but it lends itself to all sorts of marvelous projection. &lt;a href="http://www.youtube.com/watch?v=U39aGJ9zz7k"&gt;Put on a Songs: Ohia album and watch your monitor turn into a portal for delectable existential angst&lt;/a&gt;. Or pull out a script of &lt;i&gt;Terminator 2&lt;/i&gt; and re-enact the closing narration. Or, as my good friend who pointed me to &lt;i&gt;It Will Never Be the Same&lt;/i&gt; said, just make some “reeeerrrrrrrrrrr, vroom” sounds for perfect satisfaction. 
&lt;br /&gt; &lt;a href="http://www.itwillneverbethesame.com/"&gt;&lt;br /&gt;
Enjoy and interpret here.&lt;/a&gt;&lt;br /&gt; &lt;b&gt;&lt;br /&gt;
More Yeah, But Is It Art?:
&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/09/yeah-but-is-it-art-persona-3-fes.aspx"&gt;
Persona 3: FES &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx"&gt;
Pac-man Championship Edition &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/yeah-but-is-it-art-oh-wait-it-s-already-art.aspx"&gt;
Oh, wait, it’s already art&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=113840" width="1" height="1"&gt;</description><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx">yeah but is it art</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/terminator/default.aspx">terminator</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/it+will+never+be+the+same/default.aspx">it will never be the same</category></item><item><title>Yeah, But Is It Art?: Oh, wait, it’s already art.</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/07/21/yeah-but-is-it-art-oh-wait-it-s-already-art.aspx</link><pubDate>Mon, 21 Jul 2008 20:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111194</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=111194</wfw:commentRss><comments>http://nerve.com/CS/blogs/61fps/archive/2008/07/21/yeah-but-is-it-art-oh-wait-it-s-already-art.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/2008/07/16-22/2.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/07/16-22/2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
You might think it’s pathetic, but I still buy cds. Yes, I am that guy. I go to record stores and I pay four dollars more than I would on iTunes for a bulky jewel case and a booklet that most likely won’t even have the lyrics in it.  The experience of an album isn’t just the music but the entire artifact, the tactile feel of the case, the layout of the booklet, the art, the everything. Games are a little different. Artwork on games hasn’t exactly been incredible in the United States over the past decade, certainly not living up to the halcyon days of cartridge based games, when art almost always grossly misrepresented the play and was absolutely awesome. The Japanese artists behind 2008’s Famicase exhibition remember the days of the epic physical artifact. Each case is made for an imaginary Famicom game as envisioned by the artist. Here are a couple of my favorites.
&lt;br /&gt; &lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2008/07/16-22/52.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/07/16-22/52.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2008/07/16-22/FamiPORNO.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/07/16-22/FamiPORNO.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href="http://famicase.com/08.html"&gt;
Check out the rest of them here&lt;/a&gt;. Many thanks to &lt;a href="http://kotaku.com/5027175/famicom-carts-not-games-as-art"&gt;Kotaku&lt;/a&gt; for pointing out the exhibition for us.
&lt;br /&gt; &lt;br /&gt;
More Yeah, But Is It Art? &lt;br /&gt; &lt;br /&gt;
Pac-man Championship Edition &lt;br /&gt;
Persona 3: FES
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=111194" width="1" height="1"&gt;</description><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx">yeah but is it art</category></item><item><title>Yeah, But Is It Art?: Pac-Man Championship Edition</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx</link><pubDate>Fri, 16 May 2008 16:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:93930</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=93930</wfw:commentRss><comments>http://nerve.com/CS/blogs/61fps/archive/2008/05/16/yeah-but-is-it-art-pac-man-championship-edition.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/Pac-Man.JPG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/Pac-Man.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
There’s no time like the present to revitalize fundamental game types. Like abstractionist painters finding new creative horizons in crafting a pristine still life, designers are going back to the well, throwing off the shackles of complex narrative and detail rich presentations to create more immediate, visceral experiences. Once June rolls around, we here in the United States will get our greedy little hands on &lt;a href="http://www.dsfanboy.com/2008/01/18/space-invaders-extreme-preorder-gift-shows-impeccable-logic/"&gt;&lt;i&gt;Space Invaders Extreme&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://blog.wired.com/games/2007/12/impressions-ark.html"&gt;&lt;i&gt;Arkanoid DS&lt;/i&gt;&lt;/a&gt;, stylized modernizations of Taito classics with gameplay rooted in thirty year-old tradition. The trend, however, kicked off one year ago when &lt;a href="http://en.wikipedia.org/wiki/Toru_Iwatani"&gt;Toru Iwatani&lt;/a&gt; released &lt;i&gt;&lt;a href="http://www.xbox.com/en-US/games/p/pacmanchampionshipeditionxboxlivearcade/"&gt;Pac-Man Championship Edition&lt;/a&gt;&lt;/i&gt;. Iwatani’s swansong, &lt;i&gt;Championship &lt;/i&gt;outwardly looks like little more than a gussied up version of the 1980 original. Get your hands on it, though, and &lt;i&gt;Championship &lt;/i&gt;shows its true colors as a very different work. &lt;i&gt;Championship &lt;/i&gt;and the original &lt;i&gt;Pac-Man&lt;/i&gt; have the same fundamental goal: get the highest score. But &lt;i&gt;Championship &lt;/i&gt;is a fluid, timed experience as opposed to a series of contained, linear challenges. Pac-man, the ghosts, the light house-techno music, the pulsing of the screen all increase in tempo as the clock winds down and the score rises, creating a hypnotic effect. When you make a mistake and it’s all momentarily halted, it’s jarring and drives you to keep the experience uninterrupted. 
&lt;br /&gt;&lt;br /&gt;
I claimed to Pete earlier this year that &lt;i&gt;Pac-Man Championship&lt;/i&gt; was the best game I played in 2007. I still think that’s true. It is gaming at its purest: simple, elegant, and beautifully affecting.
&lt;br /&gt;&lt;br /&gt;
Have you played it, FPSers? Do you agree? Am I mad?
&lt;br /&gt;&lt;br /&gt;&lt;i&gt;
Editor&amp;#39;s note: Pete finally played it about a month back and told me, &amp;quot;It&amp;#39;s just Pac-man.&amp;quot; What an ass.&lt;/i&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=93930" width="1" height="1"&gt;</description><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/pac-man/default.aspx">pac-man</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx">yeah but is it art</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/taito/default.aspx">taito</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/space+invaders+extreme/default.aspx">space invaders extreme</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/arkanoid+ds/default.aspx">arkanoid ds</category></item><item><title>Yeah, But Is It Art?: Persona 3 FES</title><link>http://nerve.com/CS/blogs/61fps/archive/2008/05/09/yeah-but-is-it-art-persona-3-fes.aspx</link><pubDate>Fri, 09 May 2008 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:91758</guid><dc:creator>John Constantine</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=91758</wfw:commentRss><comments>http://nerve.com/CS/blogs/61fps/archive/2008/05/09/yeah-but-is-it-art-persona-3-fes.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/persona3.JPG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/persona3.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
It’s always strange when games filled with truly troubling imagery go unnoticed by the most vocal anti-game pundits. &lt;a href="http://en.wikipedia.org/wiki/Persona_3"&gt;&lt;i&gt;Persona 3&lt;/i&gt;&lt;/a&gt;, Atlus’ exceptional RPG in the long running &lt;a href="http://en.wikipedia.org/wiki/Shin_Megami_Tensei"&gt;&lt;i&gt;Shin Megami Tensei&lt;/i&gt;&lt;/a&gt; series, has been released not once but twice in the past twelve months without eliciting even a peep out of Joe Lieberman or Focus on the Family. For those unfamiliar with the game, the reason &lt;i&gt;Persona 3&lt;/i&gt; might ruffle some feathers is its protagonists, a team of troubled high school students who control guardian spirits to battle demons. And oh yeah, they release these spirits by shooting themselves in the head.&lt;br /&gt;&lt;br /&gt;
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This confrontational imagery isn’t a single incident in &lt;i&gt;P3 &lt;/i&gt;either, as every single action you take in the game’s many battles finds your team pantomiming suicide. The second edition of &lt;i&gt;P3&lt;/i&gt;, &lt;i&gt;Persona 3 FES&lt;/i&gt;, was released during the last week of April and on my second time through its sprawling narrative, I’ve been wondering: Is it art? Absolutely. &lt;i&gt;Persona 3 FES&lt;/i&gt; is the perfect post-modern genre piece, twisting the conventions of the traditional Japanese role-playing game on their head to comment on an entire culture’s youth population, the very demographic that made the genre an institution in the first place. &lt;i&gt;Persona 3&lt;/i&gt; is about the confusion of youth and its jarring portrayal of literal identity crises is anything but exploitive.
&lt;br /&gt;&lt;br /&gt;
At least, that’s what we think. What do you say, dear reader? What is &lt;i&gt;Persona 3 FES&lt;/i&gt; to you?
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://nerve.com/CS/aggbug.aspx?PostID=91758" width="1" height="1"&gt;</description><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/yeah+but+is+it+art/default.aspx">yeah but is it art</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/shin+megami+tensei/default.aspx">shin megami tensei</category><category domain="http://nerve.com/CS/blogs/61fps/archive/tags/persona+3+fes/default.aspx">persona 3 fes</category></item></channel></rss>