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Nerve@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
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The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Nerve Blog-a-log: kid_play
The Nerve Blog-a-log: Super_C
The Nerve Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Nerve Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Nerve Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Nerve Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Nerve Video Blog
Deep, deep inside the world of online video.
The Nerve Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Nerve @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Nerve Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Nerve Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Nerve Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Nerve's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Nerve Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Nerve Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.

61 Frames Per Second

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  • Whatcha Playing: Fallout (Metaphorically Speaking)

    Truth to tell, I’ve never played a Fallout game. The vast majority of my gaming career has been spent in front of a television, not a monitor, my hands clutching a controller instead of hovering over a keyboard. It’s not a point of pride, let me tell you. Not gaming on a PC throughout the ‘90s meant you were perpetually on the outside of the cutting edge, waiting for advancements to come to Nintendo, Sony, or whoever else’s systems sometimes years later. Deus Ex, Half-Life, Diablo, even Sierra’s King’s Quest V, all games I’ve gotten to try my hand at, eventually, when they were ported to a console, shadows of their former selves. It’s even kept me from really experiencing whole genres; I’ve never played a real-time strategy game for more than a few minutes and my aging laptop could barely run World of Warcraft when I tried it out in 2005. Since that year, though, consoles have started gaining on PCs as the place where developers make their greatest strides. It’s not too surprising. Consoles have turned into high-end computers themselves.

    Read More...


  • Watcha Playing: Loving/Hating Mario Kart Wii



    Mama Mia!



    Every weekend I try to get together with a group of friends and play Mario Kart Wii online. We have a blast battling it out for first place and lobbing weapons of happy destruction at each other. I really love this game and it is, hands down, my favorite console iteration in the series to date. I'm definitely a fan of the bikes and the stunts and I quite enjoy the “Whiil” (sorry). Alas, it has no voice chat so communicating with my fellow racers involves a little racing of my own; from my living room where the Wii is ensconced to my studio where my computer sits. But, I know why there is no voice chat. It's because of me.

    Read More...


  • Whatcha Playing: How Many Buttons Do I Gotta Push?



    Last week, while watching video of Final Fantasy VI, I commented to my colleague Pete that old Final Fantasy is not fun to watch. He laughed and replied, “No comment.” The inherent absurdity of what I’d just said wasn’t lost on me either. There’s a constant disconnect between you and the activity in role-playing games. You select an action from a menu and then watch your avatar on the screen carry out the command after the fact; more often than not, you only watch the game. The basic design of an RPG necessitates strategy behind each selected action, but most RPGs are so simple that you can win by just pressing a single button to do one thing over and over again. I love role-playing games and, if I’m completely honest, I can admit that I get immense satisfaction of pressing that one button repeatedly and watching numbers (a character’s attributes or any other arbitrary statistic) rise as a result. Sometimes, just pressing a button is enough for a game to engage me.

    Read More...


  • Whatcha Playing: Fire Emblem is Pretty Hard



    Introducing 61 Frames Per Second's latest blogger: Amber Ahlborn

    I think I can hear the strategy role-playing veterans laughing at me, but cut me a little slack, I'm pretty new to the genre. Fire Emblem is a series with deep roots. I didn't become personally acquainted with the series until Fire Emblem: Path of Radiance hit the GameCube. The game absolutely captivated me.

    Convinced that Fire Emblem is awesome, I snapped up Radiant Dawn the day it released for Wii.

    Read More...


  • Whatcha Playing: Keeping the Beat, Drum Master Style



    Written by Derrick Sanskrit

    This hip urban lifestyle is killing me. Even though I walk a couple miles each day going to and from various places, I spend at least three hours a day sitting in place on trains as they scuttle my person between points A and R. Three hours! I'd probably go crazy or fall asleep and get mugged if it weren't for portable games. The problem is carrying games that can hold my interest for an extended period of time. Almost all of the most compelling DS games have little to no replay value (the Ace Attorney series, Hotel Dusk: Room 215) and many of the other better games require such precise stylus control that a simple jostle of the train car can ruin the entire experience (Elite Beat Agents, Zelda: Phantom Hourglass). What am I supposed to play?

    Thanks to importers and the region-free DS, I have found my answer: Taiko no Tatsujin DS: Touch de Dokodon!, aka "Taiko Drum Master DS". It keeps all the familiar elements of the popular arcade and home console Taiko Drum Master games (J-pop and classical songs play, cute cartoon characters dance, you beat the shit out of a big-ass drum) and makes it portable. Is there a story? Damned if I know, I just know that I get a more visceral thrill out of pounding a cartoon drum than I do shooting an AK-47 at Nazis.

    Read More...


  • Whatcha Playing: A Little Singin’, a Little Dancin’



    Last Saturday, I woke up, put on the coffee, and sat down on the couch with the full intention of finishing off the remaining story missions in Grand Theft Auto 4. As the day wore on, though, I found myself continuing to ignore the controller, unable to muster the enthusiasm to play at being a hardened criminal. A whole Saturday was passing me by, gameless. It wasn’t until around nine o’clock that my roommate and I decided to bust out Rock Band that I got to gaming. I’ve been fairly indifferent to the music game revolution of the passed two years for one very specific reason: I suck at Guitar Hero. My finger dexterity simply doesn’t match my thumb dexterity. But, since a friend loaned his copy of Rock Band to my apartment full of twenty-something ne’er-do-wells, I’ve come to see the light, and it’s all thanks to singing. Karaoke videogames are too laden with pop and karaoke bars are simply too expensive for a man of my meager means. Rock Band lets me be Ozzy, Kurt, Shirley Manson, and Ad-Rock and the experience has been eye opening. Even more so than the Wii, Rock Band has proven to me the opportunity offered by alternative forms of control in games. And rest assured, Rock Band is a game, a clearly defined set of rules adhered to in order to achieve a specific goal. I just never thought my drunken rendition of “Say It Ain’t So” would ever be the route to the highest score or the next level.

    Read More...


  • Whatcha Playing: Another Slice of Cake



    Having never been much of a PC or Mac gamer, I’ve come into Valve’s games far later than most. I experienced the original Half-Life second hand through my college roommate and only played through it myself last summer, on the PS2 of all things, in anticipation of the Orange Box’s fall release on consoles. When I finally did play through Half-Life 2 and its subsequent episodes, I was more than impressed. Valve’s reputation as peerless storytellers is more than deserved and despite being four years-old at this point, Half-Life 2 remains a high-water mark for game making free of the language and tools of film narrative. Writer Eric Wolpaw’s most impressive work in the Orange Box, however, is the widely lauded Portal, a perfect mix of Half-Life’s menace with the humor of his work on Psychonauts.

    Up until last Sunday, I’d been waiting for a chance to race through Portal a second time for months. This wasn’t possible since my copy of the Orange Box had ended up in Korea. Damn roommates. Portal is a strange experience when you return to it.

    Read More...


  • Whatcha Playing: BS Zelda

    Let's say, hypothetically, it's Monday evening and you wake up at midnight after passing out on the couch for a couple hours. You're too restless, headachy, drunk and sexually frustrated to go back to sleep. Hypothetically. And you've beaten The Legend of Zelda so many times in the past month, in an attempt to push your completion time under fifty minutes (final score: 49:58.13) that it doesn't have much to offer in the way of comforting distraction.

    For a cosy mix of the familiar and new, do what I did. . .

    Read More...


  • Whatcha Playing: With a Little Help From My Friends

    On the surface, Rockstar’s Grand Theft Auto IV and Square-Enix’s The World Ends With You don’t have much in common. Even beyond their base aesthetic differences, one steeped in realism and the other in hyper-cartoon exaggeration, their bustling urban landscapes are as different as the cultures that produced them. But as I’ve been working through both in the past week, I’ve found myself focusing on the same thing in both: building interpersonal relationships.

     

     

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a Led Zeppelin/Talking Heads/Police/Replacements-covering power trio called Shovel, and will gladly rock your world if you so desire.

    Editorial Director, Nerve Media:
    Michael Martin

    Send tips to 61fps@nerve.com