Guard your funnybone: tomorrow is April Fool's Day. It's the most wonderful time of the year to be a games writer, and the most aggravating time of the year to be a gamer.
I've never actually participated in any kind of April Fool's joke. Despite my twisted, pulsating sense of humour, I've never been a fan of practical jokes. I can't stand crank calls, Punk'd, anything that derives a laugh from someone else's gobsmacked expression and/or explosive anger. Though, I have been the victim of crank calls that I felt stupidly honoured to be a part of (I worked in the grooming salon of a PetSmart a few years back and was asked if we sell unicorns. I told the caller to try Narnia).
It's still a lot of fun to lean back and watch the gaming community try to out-ridiculous each other every April 1st. Even better, the tradition pre-dates the Internet-based fandom considerably: the infamous “Sheng Long” edition of EGM (published April 1992) probably wasn't the first instance of games writers indulging in spring jack-assery, but it was definitely the prank that launched a thousand imitators.
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