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An intimate and provocative look at Siege's life, work and loves.
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two best friends pursue business and pleasure in NYC.
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The lustful, frantic diary of a young London photographer.
The Nerve Blog-a-log: kid_play
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A bundle of sass who's trying to stop the same mistakes.
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Our newest Blog-a-logger.
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Gay man in the Big Apple, full of apt metaphors and dry wit.
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Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
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Deep, deep inside the world of online video.
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A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Nerve @ Cannes Film Festival
May 16 - May 25
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The Nerve Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
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A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
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The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Nerve's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Nerve Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Nerve Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
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Putting your baggage to good use.

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  • The Dividing RPG: Secret of Mana

    Squaresoft's Secret of Mana will be coming to Virtual Console this September, probably as Seiken Densetsu 2. It's probably a good thing Square-Enix didn't try to reshuffle the Mana titles when they came to America. Re-numbering Final Fantasy already requires more math than I want to do outside a school setting.

    (Yes, I was a dunce, and I still am according to expert testimony.)

    Secret of Mana's VC revival got people a-muttering on message boards and IRC. And I was shocked and appalled to learn that there are people out there who care not for Randi's pastel-coloured adventure to find a giant tree.

    They called it dated.

    They called it boring.

    They called it buggy, and "buggy" is actually being generous. By all programming logic, every copy of Secret of Mana should have imploded on the store shelves.

    I might be biased. Secret of Mana was my first RPG outside of the Dragon Warrior/DragonQuest series, so it wasn't too hard for me to be blown away by the harrowing story of an orphan who was fathered by a sword.

    Read More...


  • Ys and You

    Monday saw the release of Ys Book I & II for the Wii's Virtual Console, making it the first time since mid-May I was remotely interested in anything on the service.  Standard VC bitchery: Nintendo, I am willing to buy digital versions of games I already own.  The save battery on my Earthbound cart still worked in 2005, but in the horrible year of 2008, who knows?

    If you weren't too aware of gaming in the early 90s,
    Ys Book I & II was basically the Halo of the ill-fated TurboGrafx-CD--not in how it was treasured by millions of gamers, but by what a showpiece it was for the hardware.  In 1990, CD-ROM technology was still astoundingly new, and NEC knew it could impress the pants off of prospective console buyers; hence, the showing of promotional videos featuring footage of Ys in gaming stores across the country (and I should know, because for some reason NEC also sent a handful of copies to my house).

    Read More...


  • Time Investment

    Nerve, that monolithic purveyor of literary sex and cultural commentary that spawned 61 Frames Per Second from its lurid brain, has, broadly speaking, a pretty open mind about everything. We are free wheeling folks accepting of both things that are not stupid and many, many things that are stupid but still fun. Great cultural criticism and stunning new fiction? We love that heady stuff. Brainless celebrity gossip? We love that too (well, some of us. Frankly celebrity culture confounds me. That is, unless the celebrities in question are, like, Brenda Brathwaite. Or Prince. Or Optimus Prime.) What I am trying to express is that we are not easily shocked.

    Earlier today, videogames managed to shock our fearless editorial leader, Will Doig. He stumbled upon a story that’s been making the internet rounds of late concerning the discovery of a boss in MMORPG Final Fantasy XI that takes close to a full day of constant play to beat. Not just one player, mind you, but an entire team. The intrepid adventures in Beyond the Limitation, the name of the FFXI crew in question, spent eighteen hours straight fighting the Pandemonium Warden, stopping only because, according to one member, “People were passing out and getting physically ill.” They also apparently vomited later on. They didn’t even win the fight. This staggered Commandant Doig to the point where his only comment about the story was, “Physically! Ill!”

    I’m right there with him. But it concerns me that I can imagine spending that kind of time playing a game.

    Read More...


  • Gaming on a Train: Final Fantasy IV

    Before I start, let me officially state that DAYUM Rydia is smokin' hot. There, I said it; I'd say it again if I had to. Let's move on, averting our attention to the right only when hormones deem it necessary.

    One benefit of taking a mass transit vacation--aside from inexplicably being surrounded by Amish people--is that you can kill most of your travel time by playing video games, instead of waiting for stop signs or the odd empty stretch of highway to squeeze in a quick few turns of Final Fantasy Tactics A2 (I have never done this).  On my most recent trip, I had initially planned on dabbling in quite a few different games I'd picked up over the summer, but ended up devoting all of my time to the Final Fantasy IV remake for reasons that say a lot about the decisions I make in life.

    Read More...


  • Are You Buying Final Fantasy IV DS? Huh? Huh? Huh??

    (Pant pant pant, eager tail wag.)

    Square-Enix's remake of its SNES classic is garnering good reviews, though I've seen more than one make mention about how it's a bit early for yet another Final Fantasy IV remake. For those of you at home keeping count, Final Fantasy IV has been released on the SNES, the PSOne, the Wonderswan (I think?), the GBA and now the Nintendo DS.

    I'm going to go ahead and offer myself up for blame: I buy every remake Square-Enix throws at me, except for the WonderSwan remake because that would just be wack. I can't help it; Final Fantasy IV, when it was known as the dumbed-down Final Fantasy II was a cornerstone of my awkward teenage years. I actually played it after getting through Final Fantasy III/VI, but I enjoyed it for its simple story and gorgeous music. I also played it while recovering from major surgery and I was pretty high, so there might be a bit of bias there. I'm pretty sure it's okay to love a game because it reminds you of your youth or the carefree summer days you should've spent outside, but it's less okay to love a game because it reminds you of a codeine daze.

    Read More...


  • Sega CD on iPhone: I Like Where This Is Going

    The iPhone is new and exciting. Sega CD games are pretty old, but still kind of exciting. What happens when you put the two together?

    I often wish I could go back in time and torment my younger self. I think we'd have some really cool conversations about video games. I mean, who cares about the fact that we've made major medical advancements or that we can travel in space buses (oh shit wait no we can't)? I want my younger self to hear all about how we can play the coveted games of our childhood on our telephones.

    Not that I have an iPhone. It's totally because I'm not into that useless capitalist waste. It's not like my mom's the only person who ever calls me.

    Sniff.

    You know I've never played a Lunar game? I know what I want to see next in the iPhone, thank you. Oh and it must retain the bizarre Working Designs "translation."

    Read More...


  • The Chrono Trigger Port: Are You Excited or Disappointed?

    Though the 16-bit console wars were savage in the early '90s, the end was in sight by 1995 and the Super Nintendo was crowned the obvious winner.

    (Except by pouty Genesis fanboys who feebly compared Phantasy Star IV to Final Fantasy VI. I mean, it's a good try, but...nah.)

    The Genesis was panting and dry-heaving at the finish line, but the Super Nintendo barely broke a sweat. In fact, it looked healthier than ever thanks to an injection of A+ games at the end of its life. One such title was Chrono Trigger, a now-legendary RPG by Square(-Enix). We should all hope for the dignified hero's death that the Super Nintendo recieved thanks to Chrono Trigger's legacy.

    Read More...


  • Earthbound 2/Mother 3 Fan Translation Nears Completion


    Shigesato Itoi's brainchild was known in the West as Earthbound, a quirky RPG that eschewed every role playing convention. Like L. Frank Baum and Lewis Carrol before him, Itoi lured ordinary children into a world of bizarre fantasy. Itoi realized the limitations of his technology and the infancy of his medium, opting for a breezy, existentialist humor. Deconstructing the console RPG into its fundamental parts, Itoi was able to bring RPG mechanics outside of Tolkien-esque storyboards and into a world closely resembling modern-day suburbia. Its hero wasn't a muscled he-man nor a femme half-elf, but an ordinary adolescent kid. Ness saved the world with a cracked baseball bat and a t-shirt rather than a broadsword and chain mail.

    Read More...


    Posted Jun 12 2008, 10:00 AM by Cole Stryker with | with no comments
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  • Where is Victor Ireland?

    As with any art form, videogames have their share of notable people and subjects that fall through the cracks of time. Trends fade, voices go quiet, and games that were seemingly complete disappear entirely. 61 FPS’ Where Is? feature asks where the lost have gone.

    Anime-styled Japanese games, particularly RPGs, are a dime a dozen on store shelves these days. Though they’ve been a staple of gaming in the United States since the mid-‘80s, there was a time when only a select few of them made the Pacific jump and even fewer of them made it over without being heavily censored and altered to suit more western tastes. Working Designs was one of the few companies out there devoted to faithfully localizing quirky Japanese titles and was a fan-favorite throughout the 1990s.

    Read More...



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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Send tips to 61fps@nerve.com