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  • The 61FPS Review: Noby Noby Boy – Part One

     

    So, Noby Noby Boy.

    Noby Noby Noby Noby Boy.

    Hoo, boy. Where to begin with this one?

    Okay, so you know how the PlayStation Network Store has a sort of “poetry bar” section? You know, those little arthouse games that are all about music or movement, where there’s absolutely no sweaty biceps and no casting of firaga? Most people either love those titles for their innovation and high-mindedness, or hate them for their stark simplicity and liberal college pretentiousness.

    Noby Noby Boy could well be the most polarizing of those titles. It’s the least game-like of all the games on the PlayStation Network Store (unless you count Aquatopia as a game, which unless you are a cat you probably should not). It’s not just that there are no goals. There’s no progression, at least not any you can make significant strides towards. Controls are floppy and obtuse. Graphically, it’s on par with a CG animation demo from the early 1980s.

    On the other hand, it could become the only game in this loose “genre” that is uniformly beloved. The art style is undeniably charming and completely unintimidating. And because at first glance the game doesn’t seem to have any sort of message, it can’t bludgeon the player over the head with any sort of message.

    Do you see why this is so difficult?

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  • PSOne on PSN: Somehow, it’s Suikoden

    Just in time for me to tell you about it before our holiday break, Sony has updated the PlayStation Network Store with another PSOne game. I’m not telling you this because this marks the second week in a row we’ve gotten a new PSOne on PSN game, although that probably at least ties the service’s previous record streak. No, you have to know this because the game is Suikoden, the excellent 1996 RPG that set the stage for its even more excellent sequel. So that’s the best part. The second best part is it’s selling for the PSN standard $5.99. That sound you hear is hundreds of Ebay sellers having simultaneous aneurysms.

    Between this and last week’s Castlevania Chronicles, it almost seems like Sony and Konami have figured out how to use this service properly. Both these titles are uncommon and in demand from franchise fans. Neither game has aged particularly badly, if you keep in mind that Chronicles was a port of a port and already felt pretty old school upon its original launch. And finally, they’re both from extent franchises that each could use a bit of a boost right now.

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  • Screen Test: Takahashi's Nobi Nobi Boy

     



    Wait, a second. Is that Pedobear?

    Eccentric Katamari mastermind Keisha Takahashi has announced that his new game, Nobi Nobi Boy will hit the west sometime in early 2009 at around $9(USD).

    We're all a little bit confused as to how this game is going to work, and these new screens do little to shed light on the game's core mechanics. 

    More Takashi Murakami-esque screens and a few very different videos after the jump:

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  • Sony Fans, Meet Your New Totem: Sackboy

    Your dear mother has undoubtedly told you at some point, "You need to have a wife. It's good to have a wife." Maybe you agree or maybe you disagree, but either way, singles feel pressured to hunt down a mate even while insisting to themselves that the single life is totally rad.

    Sony's adopted your mother's stance on companionship, but instead of spouses it's talking about mascots. "Every system needs a mascot. It's good to have a mascot. Here, Sackboy now represents Sony."

    "Gee Sony, Sackboy is awfully cute, but is it a good idea to make him the spokes...doll for the company? We don't actually know how LittleBigPlanet will sell. And honestly, I'm okay with Sony's lack of a mascot--"

    "It's good to have a mascot. Now start making babies."

    If you feel wary, it's okay. Sony's previous attempts to match us up with digital companions resulted in lukewarm relationships before sputtering out: Crash Bandicoot, Lara Croft, Kratos. Even Microsoft fared far better by branding itself with Master Chief.

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  • New Mega Man 9 Trailer: I'm Drowning in My Childhood

     

    Don't throw me a lifejacket, though. I'm quite happy here.

    On its way to gearing up for E3, IGN posted a fresh new Mega Man 9 trailer. For starters, the trailer finally confirms that Mega Man 9 is in fact destined for PSN and XBLA as well as WiiWare. Game news outlets and even series creator Keiji Inafune have been back and forth about this. In a recent interview with GamesRadar, Inafune said "We haven’t announced a XBLA or PSN title yet. Do the fans want them?"

    I guess he was playing around, that sly dog. I revere him.

    The trailer includes a good deal of gameplay footage. Lots of pits, spikes, and those disappearing-reappearing blocks that used to haunt your childhood nightmares. I know a certain robot dog who will be fitted with his jet upgrade as soon as possible.

    What's really thrilling to see make a return are the big colourful animal robots that would block your progress in Mega Man 2 and beyond. A circus elephant with a big red ball will be joining the mechanimal stable, which includes notables like Hot Dog from Mega Man 2, those damnable orange cats from Mega Man 3 and of course, Dragon. You know what game Dragon is from, right? He made you crap your Alf underwear when he first appeared. Don't deny it.

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  • Mega Man 9 Goes Back To Your Roots. Way Back.

    If you grew up playing the Nintendo Entertainment System, then you also grew up with a persistent blue scamp named Mega Man. The adventures of the little boy robot and his red dog take us back to long hours spent in chilled suburban basements, stuffing our gobs with pizza while eluding Dr Wily's robots.

    The Mega Man series has given birth to no less than six spin-off series over the past twenty years, taking us far away from those days of greasy control pads and cherry Kool-Aid. The last entry in the original series (as in, numerical sequels without any extra letters attatched to "Mega Man") was Mega Man 8, released over a decade ago. It was no surprise when recent whispers about Mega Man 9 were dismissed as rumour.

    But lo, the August issue of Nintendo Power talks to series creator Keiji Inafune about the phantom game, which is a phantom no more. The original Mega Man is back. Literally. Mega Man 9 will feature NES-style graphics and will be available for download on Xbox Live, Playstation Network and as a Wii Ware title.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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