
I finally finished Okami on the Wii. There were parts of it that I adored, and parts that I found infurating. I talked a bit about Okami's wealth of collectables earlier, but I'm not quite done whinging about it.
I could list the items that one can collect in Okami, but it would be pages long. Most of these are only useful as currency, and have no meaningful function beyond getting more items. All this becomes a chore very quickly, and I see it as the Achilles heel of adventure games at large. The Legend of Zelda: Windwaker was especially guilty of this, but Okami blows it out of the, uh, water.
I
was able to finish the game after thirty hours. I could have easily
completed it in half that time if I wasn't regularly prompted to dig up
treasure, bomb a wall, break a barrel, slice through tall grasses, or
water a plant. What's more, completists could spend another fifteen
hours finding all the game's hidden items.
What's
especially annoying is that these games insist on providing the player
with little cinematic sequences, irritating sound effects, and worst of
all, dialogue boxes. "You found a pearl." Ok, great. I see that a pearl
popped out of that chest. "It shines in the sunlight." Augh! Why do we
have to click through this description every single time? FFFFFFUUUUUUUU-
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