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  • WTFriday: 20/20 from 20 Years Ago Copes With Nintendo

    It's always fun to take a trip back in time and see the media's reaction to something new back when it wasn't as innocuous as it is today. Case in point: ABC news magazine 20/20's 1988 investigative piece, "Nuts for Nintendo," where a youngish John Stossel grows unreasonably cranky at the concept of a childlike sense of wonder.


    Part 1


    Part 2

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  • Where Will You Go, Tecmo? What Will Happen to Our Love?



    This has been something of a tumultuous year for Tecmo. In the past twelve months, they’ve shipped just four games, three of which are Ninja Gaiden games. The fourth, Fatal Frame IV for Wii, wasn’t even developed in house (it was handled by Suda 51’s Grasshopper Manufacture.) None of these games were actually published by Tecmo, relying on companies as diverse as Eidos, Ubisoft, Microsoft, and Nintendo for distribution. In June, their public face and star designer, the outspoken, boozing womanizer Tomonobu Itagaki, quit the company days after Ninja Gaiden II released to middling reviews. In August, their president resigned and Square-Enix tried to take over the company. Today, Tecmo announced they’ll be the latest Japanese company to find refuge from shrinking domestic business by consolidating. Their new partner will be Koei.

    Tecmo, I’m worried about you. Times are tough for Japanese developers developing traditional games for home consoles. We’ve had wonderful times together and I’m still looking forward to Tecmo Bowl: Kickoff this fall. Remember all the good times we had with Tecmo Bowl? Yeah. Corporate mergers are a good thing for Japanese developers. Why, just look at previous successes!

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  • The Death Of Awesome Pack-In Material

    When I was bite-sized, Nintendo games were a rare treat that came to me on just a few days out of the year. It was always an experience, though. From one bright cardboard box you'd recieve a game (of course), a full-colour instruction book that usually included an extensive encyclopedia of enemy characters and items, maps, artwork and, of course, an offer to subscribe to Nintendo Power.

    In these modern times, we get skeletal black-and-white instruction pamphlets contracted out to some godforsaken company without a spell-checker. Instead, we learn about games' hazards and inhabitants through extensive in-game tutorials and the developers' websites. Soon, all that will be packed with game discs will be a voice chip that growls, "Go check GameFAQs and feck off fer Chrissake."

    In a way, games offer us more frivolous materials than they ever have, but now it's through digital means instead of collectables. I'm not one to get pissy about the march of progress, but sometimes when I open up a new game and see the sparse innards, the '80s brat in me says, "Awwww..."

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  • R.I.P. Xbox 720 and Playstation 4: The Future of Gaming



    When Dennis Dyack laid out his vision for the One-Console Future, he theorized that the extinction of multiple videogame consoles wasn’t just a utopian possibility “where games would become better in quality, cheaper, and more widely available.” He said it was inevitable. I’ve never agreed with Mr. Dyack, but I don’t necessarily think he’s too far off. As Wedbush Morgan’s resident maverick Michael Pachter says in the latest episode of GameTrailers’ Bonus Round, the console war is already on the road to being less about technological difference’s as it is about a war of branding. Not who has the better games, graphics, and controllers, but whose name is cooler. I think that’s true. But it’s only one possibility.

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  • All Ages: Viva Piñata and Building Games For Children



    I got no end of grief from Peter Smith when I started playing Pokémon Diamond a couple of months back. Pete’s no stranger to mindless grinds; the man’s confessed his many replays of the NES Final Fantasy games. No, he was opposed to Pokémon because, “It’s for f$?!ing babies, man.” The argument confused me. After all, Pete, like me and the rest of 61 FPS’ team of outlaw journalists, was raised on the 8-bit era’s simple designs as conceived by Shigeru Miyamoto and Nintendo. Though Pokémon’s billion-dollar audience is mostly made up of the Trapper-Keeper and Lunchables set, the game itself is in the age-and-gender-neutral mode that’s made Nintendo the corporate success they are today. “Family Friendly” is the accepted term but it’s just a media savvy way of saying that games like Pokémon, Mario, Brain Age, and Animal Crossing can be played and loved by very young players, but they aren’t games explicitly for children. He did get me thinking, though: Have I ever actually played a game designed specifically with very young players in mind? Not the Reader Rabbit-style edutainment so many kids have been subjected to since the early-80s. Just regular, old, played-for-fun videogames.

    My first exposure to Viva Piñata was marked by cynicism. Microsoft’s monumentally expensive acquisition of Rare was just under four years old when it was announced and the partnership had yielded dubious results; bad sequels, middling remakes, one atrocious new IP, and another that had been years in development on three separate consoles before it was finally released. Between the animated series and the variety of brightly colored critters to gather in the game, Piñata seemed like a soulless and pointed marketing machine built for no other reason than to make Microsoft some of that proverbial Pokémon money. So it came as a surprise when the game turned out to be both a commercial flop (relatively speaking) and a critical success, praised for its peaceful, eccentric presentation while being ignored by gamers and parents alike. I never got around to playing the first, but its reputation brought me to Viva Piñata’s sequel, Trouble In Paradise, free of cynicism and curious about what I’d find. Turns out it’s a reputation well-earned. Even though Piñata is a brazen fusion of Nintendo’s Animal Crossing and Pokémon – surrounded by strange, brightly colored characters, you are given free reign to alter a seemingly mundane plot of land to your gardener-heart’s content but are tasked with gathering hordes of diverse fantasy creatures in order to level up and expand your domain – it is impeccably made, its charms difficult to resist.

    What’s most impressive about Viva Piñata, though, is that it is explicitly designed for children.

    Read More...


  • Disaster: Day of Crisis Comes Out in October. Right. Sure.



    According to a press release Nintendo Europe dropped today, Disaster: Day of Crisis will be hitting the EU’s finest videogame mongers on October 24th. In 2008. I swear, that’s what they said. Now, despite my previously expressed skepticism concerning Disaster’s existence, it’s hard to ignore a press release. Then again, back in April, Nintendo Japan told Famitsu magazine that it would be shipping on July 3rd, 2008. Then it was “delayed indefinitely” in May. E3 came and went with absolutely no mention of the game either. Is Disaster: Day of Crisis actually going to ship in October? Who knows. More importantly, does anyone care?

    Read More...


  • Faster, Link! Kill! Kill!

    I vegged out for most of my long weekend. It's a noble sport and I recommend it to everyone.

    I also splurged for a tonne of Virtual Console games. I bought The Legend of Zelda: A Link to the Past and am enjoying it immensely for something like the billionth time, but that can't be helped. It's just that good.

    I well and truly loved The Legend of Zelda: Twilight Princess, but I never did play it all the way through more than once or twice. I began thinking (uh oh) about why I would play Link to the Past over and over again, but would shelf a modern Zelda game. I think a lot has to do with the game's first hour. Link to the Past has you up and scooting across Hyrule in no time. In Twilight Princess, first you must fish. And indulge in some falconry. And herd goats.

    I know that the Zelda team is hard at work on another title, or so King Miyamoto says--and I'm pretty willing to believe him if he were to tell us that birds swim and fish sing. I know veteran developers probably aren't open to suggestions, but I think "Get On With It" is an important one to consider. Expanding on my theory--um, I'm just going to leave this list on the floor on my way out.

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  • I Wish I Had Bought Tetrisphere.



    Tetris, who isn't familiar with Tetris? I owned the original Game Boy once upon a time so naturally I had the game that started the craze. But I have a secret to share. I wasn't really a fan. It was okay, but I seemed utterly immune to its spell. Really, I'm not much of a puzzle game fan. Oh sure, I like puzzles that are worked into other games, like platforming games or adventures and such, but pure puzzle games have never attracted me that much.

    But I really do wish I'd bought Tetrisphere.

    Read More...


  • No Alternate Soundtrack: Donkey Kong Jungle Beat

    Nearly a full year before the first Guitar Hero introduced gamers to the now all-too familiar concept of game controllers shaped like musical instruments, Nintendo released Donkey Kong Jungle Beat for the Gamecube worldwide. The game was a platformer in the vein of Donkey Kong Country that overlooked the Gamecube controller in favor of the DK Bongo peripheral used earlier for Donkey Konga, a rhythm game that aped (oh god, sorry about that) its own development team's Taiko Drum Master series of games. Rather than come off as gimmicky as a result of this peripheral use, though, Jungle Beat felt fresh and intuitive and was praised by critics for its innovation. Years before the Wii would get gamers off their butts, Jungle Beat was moving players and causing them to work up a sweat, all while playing a traditional platformer.

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  • WiiWare: Nintendo, Babe, It Just Isn’t Working Out



    Nintendo has been on my mind over the past few days. Not as a corporation in the business of making video games. More like a singular anthropomorphic entity. This is how Nintendo exists in my head these days, so when I see them making business decisions, my psychosis interprets those decision as being made by an individual. You know, as an affront against me personally. For example, I look at the abject madness that is Skip’s Captain Rainbow and then I remember that it will never come out in the US. Sure, WarioWare comes out, but do we get Mother 3? Tingle’s Rosy Rupee Land, a game that’s actually available in English? Nintendo doesn’t bring their weird games here, so Captain Rainbow, with its legion of obscure, z-list Nintendo characters, will flounder away on an island nation half the world away. Nintendo does things like this to spite me. Like my first experiences with WiiWare this past weekend.

    Read More...


  • Many Colors in the Hardcore Rainbow

    The hardcore Nintendo fanbase have made their voices heard. They're sick of games with Miis and annoying rabbits. They want games with the characters from all the old-school games they know and love. They want fan service. Just look at Super Smash Bros Brawl, the definitive hardcore Wii game and a game that is 100% fan service. Sega may soon be delivering with MadWorld and House of the Dead: Overkill, but there's a lot of talk about what Nintendo's next "hardcore" game for the Wii will be. Kid Icarus? Disaster: Day of Crisis? Pikmin?

    What if I told you there was already a game coming out for the Wii which combined fan favorite characters from Super Mario Bros., the Legend of Zelda, Punch-Out!, and more along with the side-scrolling fighting of Viewtiful Joe and the community activity of Animal Crossing? Sounds like exactly the kind of game we've been waiting for, right? Now what if I told you this game was coming out in Japan this very week? You'd probably ask when its coming out in the rest of the world, wouldn't you? Well, we don't know yet because Nintendo has yet to make any announcements regarding localization of Captain Rainbow. That's right, I'm talking about Captain mother-flippin' Rainbow here.

    Read More...


  • Everyone Will be Able to Rock



    At the end of June, my concerns for the future of videogames' burgeoning rock star genre were growing by the hour. Activision was waving their new drum kit in EA’s face while Konami tried to get people to like their music games outside of Japan. The big problem? None of those companies appeared to give a damn that they were flooding a market and audience already drowning under a torrent of plastic instruments. Not to mention that none of those instruments were guaranteed to be compatible with games that didn’t come packaged with alongside them. Yeah, Guitar Hero 3 and its electronic axe might be one of the ten best selling games in the history of games but that doesn’t mean the genre bubble can’t burst. Today, another faceless company has helped to allay my fears.

    And, would you believe it, it’s Sony doing the allaying.

    The once haughty Japanese giant stated on their Playstation blog that they have reached an agreement with Activision, EA/MTV, and Konami to allow every single publisher’s rock & roll instruments will work with every publisher’s games on the Playstation 3. Bought Rock Revolution but want to get in on Rock Band 2’s killer track list? Go for it. Feel like using that gorgeous new Guitar Hero World Tour drum kit with Konami’s new opus? Fine, have fun. Not only that, but SCEA also said that, though it isn’t happening just yet, they’re working on a fix for the original Rock Band and Guitar Hero 3 as well.

    This is the first step on the road to peripheral-based music games finally coming into their own. Guitar Hero made them an institution but this agreement will help cement the instrument set as an expandable platform that doesn’t necessitate annual hardware revisions. What else needs to happen to guarantee this glorious, melodious future?

    Read More...


  • Overworld: Friday the 13th

    Overworld examines how one game or series establishes a unique sense of place.

    Buzz for EA Redwood Shores’ Dead Space has gone from indifference to genuine excitement in the weeks since E3. Now that people have actually played the interactive paean to Cameron-Carpenter-styled horror, they’ve found that its forbidding atmosphere, sound, and HUD-free presentation are hype-worthy and legitimately scary. I haven’t gotten to try it out myself but I’m anxious to get my hands on it. Redwood Shores have taken the essential road to designing quality interactive horror; Dead Space is, at its core, a game about confinement, about being trapped in a hostile environment with limited means of survival. Videogames lend themselves to this method of creating tension and anxiety because their environments are, naturally, closed. System Shock’s dilapidated space station, Resident Evil’s mansion, and even the more expansive town of Silent Hill are perfectly closed spaces, places that simultaneously create dread and a functional goal: how do I get out?

    It’s far rarer to see a game take the opposite route. After all, it isn’t easy to make a game that makes you feel lost. If a game forces you to lose yourself in its environment, by way of randomly generated environments or trick passages that lead to incongruous locations (as in Zelda’s Lost Woods), it risks frustrating the player – this is especially bad if the game’s intent is horror, since frustration can easily replace anxiety. It’s equally difficult to create a closed environment that is delicately constructed to confuse the player. The original Metroid and its Game Boy sequel are two of the only games that manage to successfully pull this off thanks to its series of identical hallways and dead ends. Another is Friday the 13th.

    Read More...


  • Alternate Soundtrack: StarTropics vs. Islands

    Some of our readers may recognize this pairing, as it was suggested by Rob waaaaaaaaaaay back in May.

    Yes, StarTropics holds a special place in the hearts of many Nintendo fans. Conceived as a western sister game to The Legend of Zelda, StarTropics was a linear adventure about an American teenager (he was a Seattle high school baseball star!) exploring the monster-filled caves of tropical islands in order to rescue his archeologist uncle from aliens. Proving how very western the game was, neither it nor its sequel Zoda's Revenge were ever released in Nintendo's native Japan.

    Read More...


  • Shut It, Old Man: The Absurd Extent of Nintendo’s Secrecy

    Eighteen months ago, whilst combating poor previews of his imminent release Too Human, Denis Dyack expressed his opinion that videogames should not be previewed in any way, shape, or form until they near completion. I can appreciate the sentiment, to a degree, especially in Too Human’s case. That game used to look like this:



    And now it looks like this:



    That’s what happens when you show a game ten years before it actually comes out. Dyack, hypocrite or not, isn’t wrong. Showing a game too soon can give a very poor impression of what it will ultimately be, particularly with original concepts and new characters, but you need to get the game in the public eye early. Videogames, outside of marquee titles, are rarely advertised anywhere, let alone on television where they would get the greatest exposure. So you have to preview that sucker for a long time before it releases, seed the enthusiast press, and let people pay attention. Otherwise games die on the vine, even established franchises.

    Unless, of course, you’re Nintendo.

    Read More...


  • It’s Madness!: Evo Championship 2K8 Starts Friday, Baby

    The headline above may or may not mean anything to you. If it does, chances are you’re going to be spending August 8th through the 10th in Las Vegas screaming at arcade cabinets or constantly updating YouTube to check out the latest match footage. However, if everything I’ve just written reads like Sanskrit to you (not Derrick. The dead language.), the annual Evo Championship is the closest thing competition level gaming has ever had to a Super Bowl. Warriors gather from around the world and engage in combat. They don’t actually fight each other or anything. They fight in a selection of two-dimensional and three-dimensional fighting games including a number of Street Fighter titles, Tekken, and Smash Bros. It is an epic event.

    If this sounds silly to you, well, you clearly haven’t seen this.

    Read More...


  • New Gamer Adventures: Soulcalibur IV



    I’m a reclusive cat by nature, which can be problematic, especially when it comes to experiencing some of gaming’s more joyous social experiences. I’m lucky enough to have roommates who also enjoy the interactive media, but, as a result, I know them too well as gamers. I know what I’m in for when I sit down with them for a Rock Band session, Street Fighter match, or shoot-out in Halo. No alarms and no surprises, as I’m wont to say. But a man can’t survive in solitude for long without going bonkers so I’ve been making moves to spend more time with other folk. Just this past night, one of my roommates invited a few people over for some good company, cold beverages, and Soulcalibur. Two of our illustrious guests, a young woman we’ll call Anna and a fella we’ll call Brian, were complete non-gamers. Not even “casual” gamers if you will; Brian’s never owned a console and barely touched a game in his twenty-six years, and the same was true of Anna. They were mystified by the rest of the group’s fascination with Soulcalibur IV, put-off by the apparent competitive streak the game brought out in us and the game’s improbable take on anatomy. But, with a little help from Messrs. Killian I. Red and Miller G. Draft, we eventually convinced Anna and Brian to take up the controllers for a round.

    They didn’t stop playing for an hour.

    Read More...


  • The Art of Metroid Prime, Echoes, and Corruption



    While the debate over whether video games are an art form or not continues to rage, there can be no denying that fantastic visual art assets are used in many game titles. The Metroid Prime trilogy is a series particularly noted for its visual style and intense detail. To the artists at Retro Studios I tip my hat and dedicate this post to your fantastic work.

    Read More...


  • It's My Tetris Party And I Can Waggle If I Want To

    Named by Entertainment Weekly as the number 1 "new classic" video game of the past twenty-five years (almost all of video game history), it was never a question of if Tetris would grace Nintendo's wildly popular WiiWare digital distribution service, but when. While we still don't have a precise date, Official Nintendo Magazine has confirmed that the Hudson Soft developed Tetris Party will be released this autumn with a slew of Wii-specific features.

    Read More...


  • Fun Fact: Metroid Meets Metronome

    Did you know that Nintendo's Rhythm Heaven was designed by the same guy who directed Metroid, Super Metroid, Metroid Fusion and Metroid: Zero Mission? It's true!

    Though prolific Japanese musician Tsunku conceived the rhythm game and composed all of its ridiculously catchy music, it was prominent Nintendo designer Yoshio Sakamoto who directed the gameplay and design elements.

    Read More...


  • Chiptune Friday: A Test of Island Courage!

    As a lifelong coast-dweller, I am well aware of the fact that hurricane season is upon us. With this in mind, I feel that it's the right time to bring out my favorite island-hopping adventure game, StarTropics from Nintendo. Here's the happy little ditty that plays in Chapter 6: Reunion when your young adventurer finally finds his missing archeologist uncle, Dr. J:

    Read More...


  • E3 Opinion: Because It's Cool To Complain...

    Totally Possible Things The Big Three Could Have Done To Make Me Happy With Their E3 Conferences:

    Sony: Without a doubt, the one PS3 game that people are most excited about is LittleBigPlanet, and its use for a fiscal presentation in Sony's Conference was charming and delightful. Wouldn't it have been great if they'd done just a little more? Picture this: The lights go down on stage, and up on screen we see a recreation of the stage built out of popsicle sticks and yarn. Sackboy, in Jack's choice of Boston Celtics garb, walks in, lip-syncing perfectly with Tretton's voice (via PlaystationEye, which they've announced will be a feature of the game) and welcoming other Sackboys dressed as if from Resistance 2, Ratchet & Clank, and DC Universe Online, each lip-synched to their own guest as the cardboard frame behind them cycles through string-suspended images of each of those games.

    Read More...


  • So I hear folks are upset with Nintendo...

    E3 came and went with a whimper this year. None of the big three had a strong showing but since I'm a Nintendo fan, most of the whining I listen to is from other Nintendo fans. I have heard the wailing, the accusations, the proclamations of swearing off Nintendo forever more, and I can only wonder if anyone pays attention to industry history.

    I've been around long enough to have seen this all before.

    Read More...


  • Wii MotionPlus a Surprise to Dev's

     

    Game Informer reports that the new Wii MotionPlus add-on, to be bundled with Wii Sports Resort, is largely news to the third party development community:

    We asked several third-party Wii developers about the Wii MotionPlus, and the general feeling was one of annoyance and betrayal. None of them said they had any advance notice about the peripheral, and we were told that they were as surprised as everyone else when Nintendo revealed its existence on stage. That lack of prior notice means that, aside from Nintendo’s own roster of games, users won’t likely see any support for the device for at least six to nine months. The developers we spoke to said they hadn’t received any information from Nintendo about how to implement Wii MotionPlus into their upcoming projects, and they also expressed doubt that they would be able to incorporate it into games that are currently deep in development.

    What gives, Nintendo? Before this announcement, I felt torn between excitement about the possibilities of the new peripheral and annoyance that this wasn't built into the original Wii Remote.  But now I'm going to have to wait six to nine months to experience the new technology outside another Wii Sports title in which I'm not interested? I don't understand the logic behind keeping this one a secret. The reception among the press has been "lol awesome, lightsabers ftw" across the board, but this move isn't going to win Nintendo any friends.

    Also, if I wanted to upgrade my console hardware every few months, I'd buy an Xbox.

    Related Links:

    Wii MotionPlus - Say what, Nintendo?
    Toys are "Better than Video Games"?


  • Screen Test: Fragile



    I’m as bad as every other slavering fanboy on the internet when it comes to Wii software, ranting about the garbage publishers have vomited onto the system, games that would have been visual embarrassments on the Dreamcast with gameplay that makes Tamagotchis seem like the most sophisticated machines on earth. Instead of a new 2D adventure, Konami makes a Castlevania fighting game. Instead of a brand new Rygar game, Tecmo ports over a six year-old PS2 title. Instead of a fresh Resident Evil, Capcom makes a glorified light gun game.

    The worst part is that some people are making very promising titles for the Wii, yet no one knows about them. Case in point: Namco’s Fragile.

    Read More...


  • E3 Day 4: No Blades, No Bows. Leave Your Weapons Here.

    Much as I’d like to say things are winding down for E3, they’re really not. You have to wind up before you can wind down, after all. The announcements are over, the plans are in place, and 2008’s heavy hitters have finally been played. There isn’t too much more to say about E3 08’s broad implications for gaming as a medium and today didn’t yield any revelations that would necessitate any further waxing philosophical (though the Wii did finally surpass Xbox 360’s install base in North America. Surprise, surprise, surprise.) That said, while it’s still too early to call it a trend, two of E3’s more intriguing titles share a unique quirk: Ubisoft’s just announced I Am Alive, teased only with a CGI trailer, and EA’s freshly playable Mirror’s Edge are both blockbuster positioned games that de-emphasize violence.

    Read More...


  • Revenge of the Port: Dead Rising Shuffles, Moans on Wii



    The true death of the arcade came at the beginning of this decade. It wasn’t when gamers started opting for the comfort and value of playing at home; it was when home consoles finally started equaling (and surpassing) the technological heft of the arcade cabinets themselves. Sega, one of the only surviving arcade giants, signed the death warrant themselves when developing the Dreamcast and its arcade-motherboard-twin, Naomi. Games at home and games in the arcade, identical for the first time. The move may have had the negative effect of killing off the already declining amusement center population across the Western world, but it also had a significant silver lining: the death of the shoddy arcade port. Approximations of more technologically demanding games have been a staple of gaming in the home since the 1970s, but, with the exception of stray PC-based ports, downgraded game experiences have largely disappeared since 2000. Today, in 2008, the fracturing of the console space seems to be bringing them back in force.

    Read More...


  • Penny Arcade Sums Up E3

    Penny Arcade is pretty good at expressing its game-related displeasure without resorting to millions of words.

    Abracadabra: Gabe and Tycho have done it once again, summing up this year's impotent E3 in a manner that made me laugh out loud in a very quiet library (it's air-conditioned in here, unlike my apartment). Applause all around.

    How are you doing with this year's E3, anyway? I can't say I've met too many people who are thrilled with what's being offered; the Chosen Ones for the Big Three are mostly going up on stage to talk about sales and statistics. Big titles? Shocking drama? Aside from the news about Square-Enix jumping from the deck of the S.S. Sony Exclusive, 2008's E3 has been a lullaby.

    On the other hand, we knew E3 had become the bloated whore of a digital Babylon by the time it finally deflated in 2006. E3 is no longer about glitz and thumping music and booth babes in spaghetti-strap Ubisoft tops. It is supposed to be about statistics and numbers and other dry matters. Just because Nintendo didn't reveal anything particularly interesting this year doesn't mean we'll be waiting another year for something worthwhile; there's no reason for companies to save their big announcements for E3 anymore. It'll take some getting used to, but eventually we'll all be comfortable with that fact.

    Read More...


  • E3 Day Two: Spin, Malaise, Sony’s New Clothes, and Nintendo’s True Disruption

    Despite their show-ending bombshell announcement, Microsoft’s E3 press conference was something of a non-event. The house of X showed off titles that had already been seen or leaked, announced a handful of downloadable titles that weren’t exactly setting folks’ brains on fire, and revealed an embarrassing attempt to cash-in on the Mii phenomenon with Xbox Live Avatars. It’s embarrassing enough that the Avatars look so similar to Nintendo’s Miis, but it’s even worse that they were designed by Rare, the less-than-profitable appendage Microsoft cut away from Nintendo in the first place.

    It wouldn’t have been difficult for Sony and Nintendo to one-up Microsoft’s event, but neither of the console makers did, both of them focusing more on sales data and business strategies than on software.

    Read More...


  • E3 Day One: Microsoft, Sony, Final Fantasy, and For Whom the Bell Tolls



    There was a very brief period of crossover time, between 2002 and 2006, when E3 was still a gargantuan, money-wasting event and high-speed internet access was ubiquitous. During these years, gamers across the English speaking world regularly crashed websites following videocasts and liveblogs of press conferences as the biggest game announcements of the year hit the public. In the wake of the old E3’s dissolution and 2007’s lackluster event, the press cycle for the games industry seemingly changed forever; game announcements, platform holder initiatives, and publisher events have been spread out over the last eighteen months, no longer restricted to only a handful of days in the summer leading up to the usual holiday deluge of high-profile releases. The days of “breaking the internet” appeared to be over.

    Then Microsoft announced that Final Fantasy XIII would be coming out for the Xbox 360 and it was the good ol’ days all over again.

    Read More...


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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

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