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A Demi in search of her Ashton.
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  • E3 Day Two: Spin, Malaise, Sony’s New Clothes, and Nintendo’s True Disruption

    Despite their show-ending bombshell announcement, Microsoft’s E3 press conference was something of a non-event. The house of X showed off titles that had already been seen or leaked, announced a handful of downloadable titles that weren’t exactly setting folks’ brains on fire, and revealed an embarrassing attempt to cash-in on the Mii phenomenon with Xbox Live Avatars. It’s embarrassing enough that the Avatars look so similar to Nintendo’s Miis, but it’s even worse that they were designed by Rare, the less-than-profitable appendage Microsoft cut away from Nintendo in the first place.

    It wouldn’t have been difficult for Sony and Nintendo to one-up Microsoft’s event, but neither of the console makers did, both of them focusing more on sales data and business strategies than on software.

    Read More...


  • The B.Beard All-Stars: Hour Eight of Pokemon part 2

    In part 2, I get in some nasty situations in the woods.

    4:01 – My next destination is Eterna City. They may or may not have my bike. He-Man may or may not live there.

    4:04 – Some kid just threw a Geodude at me. My own, Lebowski, rocked him. I mentioned the glacial pace of activity in my last Poké-log. I discovered that turning off the already limited battle animation speeds things up significantly. Fights are now just text and flashing monsters. It doesn’t sound exciting, but it remains engrossing. Never doubt the power of pressing a single number and watching a number climb.

    4:10 – Another trainer jacked me. Even though all these random people just threaten you on your journey, they never carry more than one or two pokemon of their own. Very odd.

    4:14 – Species diversity is another peculiar aspect of Sinnoh. Walk ten feet, everything looks exactly the same. But you’ll encounter entirely different species than you would less than a mile away. How do pokemon compete for resources anyway?

    Read More...


  • The B.Beard All-Stars: Hour Eight of Pokemon part 1



    I wish I could tell you that I’ve gained some grand insight into the world of Pokémon. I have after all been wandering Sinnoh for just over a week now, clocking a little over seven hours. Things have not progressed much since I caught that Bidoof last Monday; I’ve been in some caves, gone to some other towns, kicked the crap out of some cult trying to give birth to a new universe. One guy made me talk to some clowns. Then he gave me a watch. It was freaking weird.

    Pokémon is, pound for pound, the most violent game I’ve played pretty much ever. All you ever do is fight. The entire point of the game is fighting. There is literally nothing else you can do with the hundreds of little beasties you catch. You can give them fun names, dress them up with accessories, but all of it is in the name of making them beat the piss out of each other. Pokémon don’t kill though. The merely pound each other into exhaustion (which is really strange. It seems that none of them are predatory.) You see pokémon co-habiting and working — they are semi-sentient apparently — with other humans as you wander the land but you don’t get to engage in any of that. You can only fight. Every stranger you run into on the road? They will attack you. Sinnoh is a scary damn place.

    As I enter my eighth hour, I am trying to find a bike. I’ve got to Lance Armstrong my way through some cave. Don’t ask. Join me and my team, The B.Beard All-Stars, as we look for the BMX of our dreams!

    Read More...


  • Trailer Review - Captain Rainbow

    skip LTD. are not a second-party Nintendo developer, though a look at their game catalogue might have you believe otherwise. They are responsible for six of the seven delightfully simple BitGeneration games for the GameBoy Advance as well as the colorful and charming Chibi-Robo on Gamecube and its DS sequel Park Patrol. Vibrant, energetic, genre-defying, critically-acclaimed all-ages games exclusive to Nintendo platforms, if you haven't played any of these titles (and odds are 99% of gamers haven't) you're missing out on some truly special experiences.

    Now skip are turning their attention to the Wii, and they've brought along a yoyo-slinging Captain Planet wannabe.

    Read More...


  • Harvest Moon Anniversary: Ten Years of Potatoes and Sex

    This snuck up on me, but it looks like Natsume is getting ready to celebrate ten years of Harvest Moon. The farming sim series has picked up an impressive fanbase over the years despite its quiet 1998 debut on the near-dead Super Nintendo.

    Harvest Moon's success in Japan was guaranteed from the start; many children in the crowded country grow up in cramped cities and never so much as see a cow. Its cult status in America was a bit of a surprise, at least for me. North America is not lacking for big open spaces, farms and fields. Some kids still grow up on farms and greet each day with the rooster crowing at the sun and possibly the sight of a deranged uncle throwing it to said rooster at the same time.

    When you give it some thought, there are a few reasons for Harvest Moon's American success. Farms are admittedly becoming more scarce as the country is urbanised. As we increasingly work at jobs that yield no immediate reward, it becomes apparent that there's a calming simplicity about waking up every morning and harvesting your own cabbages, even if they're digital. Moreover, Harvest Moon is super-cute and a lot of fun. You can pet horses, dogs and cows and name them "Artax," "Rush" and "Moo" respectively. It's been enough to sell me title after title.

    Read More...


  • Whatcha Playing: The New Adventures of the Nintendo DS



    A strange thing happened ‘round about last October. For the first time since its release in April 2005, I was regularly playing games on PSP. I had been carrying a grudge against Sony for promising the world with their first handheld and not delivering even a fraction of the compelling software that they had on the first two home Playstations. But then, all of a sudden, there were all these fantastic games to sink my teeth into. Strategy RPGs like Jeanne D’Arc, old-school action like Castlevania: Rondo of Blood, and true genre benders like Crush had finally brought me into the PSP fold. The drawback? My DS went on the shelf and wasn’t touched for months. Oh, I brought it down when Contra 4 came out and on that rare Saturday morning that I felt like going back to my Animal Crossing village to do some weeding, stomp some roaches, and writing some letters. But I wasn’t playing anything new and I started wondering if the brief reign of the DS — not as a force of business but as a fount of compelling design — was over.

    Man, was that stupid.

    Read More...


  • To be a Pokemon Master



    I am a Pokemon fan. Not a rabid fan but just somebody who has seen most of the movies when they hit Cartoon Network, owns a plush Pikachu (or three) and was quite disappointed that MewTwo didn't make the Super Smash Bros Brawl cut. But those are all asides, occasional distractions. When I say I'm a Pokemon fan, I mean I like the core games. I was aware of the series months before it arrived in America and dove into the Red/Blue/Yellow generation full bore. My interest waned after I played through my copy of Silver and like many a lapsed fan, I didn't start paying a lot of attention again until Diamond and Pearl hit. Having skipped a generation and a number of remakes, I found a lot of fresh and new material in Pearl, including how much more there was to training the Pokemon themselves. There are multiple layers of accessibility in Pokemon that makes it attractive to all manner of gamer, from the basic catch and battle to the whole competitive metagame. I have to ask, however, are we having fun anymore?

    Read More...


  • The Chrono Trigger Port: Are You Excited or Disappointed?

    Though the 16-bit console wars were savage in the early '90s, the end was in sight by 1995 and the Super Nintendo was crowned the obvious winner.

    (Except by pouty Genesis fanboys who feebly compared Phantasy Star IV to Final Fantasy VI. I mean, it's a good try, but...nah.)

    The Genesis was panting and dry-heaving at the finish line, but the Super Nintendo barely broke a sweat. In fact, it looked healthier than ever thanks to an injection of A+ games at the end of its life. One such title was Chrono Trigger, a now-legendary RPG by Square(-Enix). We should all hope for the dignified hero's death that the Super Nintendo recieved thanks to Chrono Trigger's legacy.

    Read More...


  • Going Back in There: My Very First Hour With Pokemon, part 2

    In the second part of my journey, I discover the joy of making small animals kick the crap out of birds for me and I meet my very best friend in the world.

    2:05 – Interestingly enough,
    Pokémon let’s me name not only myself, but also my best friend. My best friend is TheHoff. Complete strangers in the game know me and TheHoff “are tight”. He just invited me to the lake. His theme song is rad.

    2:09 – No balls. No monsters. No monsters in balls. I would like to do something.

    2:10 – We’re going to Lake Verity: The Lake of Emotions. This is getting awful racy.

    2:12 – This is definitely more of an RPG than I remember Blue being. Is there more of an emphasis on story here?

    2:13 – BIRDS!

    2:14 – I found an old man’s briefcase and it happened to be filled with balls containing beasts so now I’m fending off birds with a flaming monkey. One of my available commands is “Leer” which is really kind of creepy. The battle system doesn’t give any indication as to what an attack might do, though. Is that part of strategy, not knowing what the hell you’re doing?

    Read More...


  • Going Back in There: My Very First Hour With Pokemon, part 1



    My relationship with Pokémon has always been focused on the phenomenon, not the game. Watching the cartoon, cards, games, and films descend on Western culture between September of 1998 and December of 1999 was not unlike witnessing a natural disaster from a reinforced safe-house; I was scared but secure in other games, fascinated but not brave enough to go outside to try and document the event. I was sixteen when
    Pokémon Blue and Red came out, slightly too old to be caught in the flood. I got around to trying out Blue in July ’99, just to see what all the fuss was about. It was horrible. Too slow, too simple, too oblique. I put it down and never went back. Over the past decade, Pokémon has refused to die, maintaining a stranglehold on gamers of all ages, and I’ve started to wonder, yet again, if I’m missing out on something. There has to be a reason people return to these games. The brand is strong enough to survive without proper handheld entries from Nintendo, why do people keep going back for more. At twenty-six, now a bold videogame journalist, and it’s time for me to weather the storm. Join me, dear reader, as I plunge into the world of Pokémon Diamond searching for unholy knowledge of gaming’s darkest secrets.

    Read More...


  • Captivating Discontent: Where's the Nintendo Love, Capcom?

    Written by Derrick Sanskrit

    Like a lot of other gamers, I was rather perplexed by the announcements at the Capcom’s recent Captivate ‘08 event. Sure, Street Fighter IV is starting to look like a worthwhile return to the franchise and Bionic Commando just looks awesome - both got me wanting to pick up that Xbox gamepad again - but what the hell happened on the Nintendo side of things? Neopets Puzzle Adventure and Spyborgs?

    Capcom doesn't really believe that ALL Nintendo gamers are eight years old, do they?

    But as the media rolled in, I started to warm up to these new IPs.

    Read More...


  • LucasArts Classics On Nintendo DS?

    As many have remarked, the DS seems perfect for a revival of classic adventures — it's got more than enough processing power to handle early-'90s PC software, and the stylus is a fine match for the traditional point-and-click interface. (Diehards, myself included, who prefer the still-more-traditional parser interface, will have to wait for the inevitable PowerGlove II to simulate an old-fashioned keyboard.) Beloved games like Monkey Island and Sam & Max Hit the Road would be natural archive releases for legendary adventure producers LucasArts. But today...

    Read More...


  • Whatcha Playing: How Many Buttons Do I Gotta Push?



    Last week, while watching video of Final Fantasy VI, I commented to my colleague Pete that old Final Fantasy is not fun to watch. He laughed and replied, “No comment.” The inherent absurdity of what I’d just said wasn’t lost on me either. There’s a constant disconnect between you and the activity in role-playing games. You select an action from a menu and then watch your avatar on the screen carry out the command after the fact; more often than not, you only watch the game. The basic design of an RPG necessitates strategy behind each selected action, but most RPGs are so simple that you can win by just pressing a single button to do one thing over and over again. I love role-playing games and, if I’m completely honest, I can admit that I get immense satisfaction of pressing that one button repeatedly and watching numbers (a character’s attributes or any other arbitrary statistic) rise as a result. Sometimes, just pressing a button is enough for a game to engage me.

    Read More...


  • Whatcha Playing: Fire Emblem is Pretty Hard



    Introducing 61 Frames Per Second's latest blogger: Amber Ahlborn

    I think I can hear the strategy role-playing veterans laughing at me, but cut me a little slack, I'm pretty new to the genre. Fire Emblem is a series with deep roots. I didn't become personally acquainted with the series until Fire Emblem: Path of Radiance hit the GameCube. The game absolutely captivated me.

    Convinced that Fire Emblem is awesome, I snapped up Radiant Dawn the day it released for Wii.

    Read More...


  • Whatcha Playing: Keeping the Beat, Drum Master Style



    Written by Derrick Sanskrit

    This hip urban lifestyle is killing me. Even though I walk a couple miles each day going to and from various places, I spend at least three hours a day sitting in place on trains as they scuttle my person between points A and R. Three hours! I'd probably go crazy or fall asleep and get mugged if it weren't for portable games. The problem is carrying games that can hold my interest for an extended period of time. Almost all of the most compelling DS games have little to no replay value (the Ace Attorney series, Hotel Dusk: Room 215) and many of the other better games require such precise stylus control that a simple jostle of the train car can ruin the entire experience (Elite Beat Agents, Zelda: Phantom Hourglass). What am I supposed to play?

    Thanks to importers and the region-free DS, I have found my answer: Taiko no Tatsujin DS: Touch de Dokodon!, aka "Taiko Drum Master DS". It keeps all the familiar elements of the popular arcade and home console Taiko Drum Master games (J-pop and classical songs play, cute cartoon characters dance, you beat the shit out of a big-ass drum) and makes it portable. Is there a story? Damned if I know, I just know that I get a more visceral thrill out of pounding a cartoon drum than I do shooting an AK-47 at Nazis.

    Read More...


  • The 61FPS Review: Wii Fit Part 1



    Written by Derrick Sanskrit

    I found myself cycling through all the photos on my hard drive this past weekend, remembering all the good times I had in college and the wacky stuff I've done in the years since. What I didn't expect to see, though, was the radical change in my appearance. I am in no way obese but I'm noticeably lumpier than my sleek and slim sophomore self. My nightly routine of sit-ups was replaced by senior thesis work. Then came the workaday world of sitting on my ass and eating greasy food. I'm not looking to lose a lot of weight or have rippling biceps, and I sure as heck don't have the time or energy to go join a gym. I want an easy way to define my body a little better and have fun doing it.

    Read More...


  • NPD Wrap: The Times Are a Changin’



    April’s come to a close and now, under the cold, hard light of math, three things are becoming clear. First, people freaking love Nintendo games. Sure, we already knew that, but over a million people bought Mario Kart for Wii in less than a week. Second, people freaking love Grand Theft Auto. Nearly two million people bought that in even less time. Third, our access to new videogames is going to change dramatically in the very near future. While these numbers may just look like numbers to us, to the people who publish videogames, the people who control when we get to engage these creations, the math is saying that 2008 is different. Tradition dictates that high profile, big hype games are held in reserve for the holiday push from late September through December and the rest of the year is just a slow trickle of quality goods. The math of March and April 2008 says that people will buy many, many games throughout the year, not just around Christmas. What happens now? Going forward, we’re going to see more games, more often. At least, until digital distribution destroys physical media and the whole issue becomes moot.

    Come get some hard analysis and delicious numbers after the jump.

    Read More...


  • Clover Returns, Heavy as Platinum



    While the final months of 2006 were exciting times – the Wii and Playstation 3 were released mere days apart while the Xbox 360, DS, and PSP really started to heat up content wise – it was also a time of mourning. Just after the release God Hand and Okami, Clover Studios disbanded. Parent company Capcom absorbed much of the staff while the designer trinity of Shinji Mikami (Resident Evil), Hideki Kamiya (Devil May Cry), and Atsushi Inaba (Viewtiful Joe) went off to form a new independent studio. Clover’s games were true rarities in the industry, each one an artistic ziggurat built on a foundation of violently colorful worlds and idiosyncratic mechanics. Viewtiful Joe’s comicbook world of an empowered movie buff that found the player manipulating the action with VCR commands, Okami’s sumi-e fantasia that allowed the player to literally exert their will on the world through painting; truly special stuff. That’s why it’s so exciting that yesterday’s rumors about their new games turned out to be absolutely true.

    Read More...


  • Pre-NPD Tuesday: Michael Pachter Drops It Like It’s Hot

    For the uninitiated, the National Purchase Diary Group is the market research firm that has turned tracking videogame sales into something of a cult spectator sport. For gaming afficianados and journalists from a number of disparate outlets, the NPD’s monthly sales data for the videogame industry is the true frontline of the “console wars”. If you think I’m exaggerating the interest in such things, just check out this thread over at the infamous gaming forum, NeoGAF. That’s a forty-three page discussion about sales data for a single month.

    Read More...


  • Hiroshi Yamauchi Gots to Get Paid

    The business of videogames isn’t especially interesting at first glance. But when you realize that many, many of the leading businessmen in the industry are completely bonkers, it’s hard not to pay attention. Forbes brought one of my own personal heroes back into the limelight last Wednesday when they announced that Hiroshi Yamauchi is now the richest man in Japan! Yamauchi is the former president of Nintendo and was single handedly responsible for turning the former playing card manufacturer into the gaming juggernaut they are today. But ol’ uncle Hiroshi was even better known for saying batshit crazy things in public. Here’s a classic:

    "If the (Nintendo) DS succeeds, we will rise to heaven, but if it fails we will sink to hell."

    Read More...



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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a Led Zeppelin/Talking Heads/Police/Replacements-covering power trio called Shovel, and will gladly rock your world if you so desire.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Send tips to 61fps@nerve.com