
Eric Heimburg over at Elder Game has
a great post about working with an existing intellectual property,
squeezing it into an interactive format. The post interested me because
in addition to video games blogging, I am an aspiring screenwriter. As
such, I've been making my way through essential screenwriting books,
like William Goldman's Adventures in the Screen Trade and Which Lie did I Tell,
the latter of which discusses adaptations at length. Adaptations, in
this case, are film scripts which derive their subject matter from
(usually) bestselling novels. But video game adaptations are different:
A movie might take a tiny IP based on a book and literally reinvent
it for a completely new audience. A video game cannot do that. Video
games must take an already-mainstream IP and play off of it to make
something that appeals to existing fans of the IP. Don’t ever forget
that, because it means two things:
- You must use an already-successful IP or you aren’t getting much out of using an IP, and
- You cannot reinvent the IP to suit a different audience; you must work with the IP’s existing audience.
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