Much like digital distribution on the current generation of consoles and handhelds has brought us charming, unique, and thrilling game experiences that would absolutely not survive in a retail environment, digital distribution of independant computer games allows us to become audience to gaming concepts that would likely never survive in committee. A majority of the most interesting games hitting the 'net these days are little more than proofs of concept, but of really freakin' neat concepts, and that makes all the difference. I would rather play a game in my web browser for five minutes and be left thinking about about it for hours than sink days into yet another epic console slugfest and have no idea what the point of it all is.
Case in point, I played Intuition Games' "Effing Hail" about twelve times this weekend.
"Effing Hail" is not a complex game. Presented as an isometric cross-section graphic similar to those seen in ecology text books (or the artwork to a certain rock album that helped some of us survive freshman orientation), the player controls wind gusts in order to hold the incoming hail stones in the atmosphere, accumulating greater moisture, mass, and volume, forming larger hail stones which are then flung into the unsuspecting people and constructs of the world in a vengeful God simulation.
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