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  • The Why, God, Why Report: Dragon Quest IX Delayed in Japan

    I shouldn't have to point this out here, but Japan takes their Dragon Quest seriously. Very seriously. It's been quite a long time since the country has seen an installment of the franchise that's such a national craze; the mega-awesome Dragon Quest VIII came out in late 2004, which means that fans have now been waiting over 4 years to destroy cute little slimes in a whole new incarnation. And, unfortunately, it looks like they'll be waiting just a bit longer with today's announcement (via a NEOGaf tip) that Dragon Quest IX's release date has been pushed all the way back to July 11--quite a ways away from the intended release date of March 28th. It goes without saying that this is bad news for Japan, and bad news for us; I was personally hoping for a Fall 2009 release in the States, but this substantial delay could make that a bit tricky.

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  • Brave New Wi-Fi World: Square-Enix Might Just Change the Way We Play Nintendo Games

    I was a little miffed when Square-Enix announced Final Fantasy Crystal Chronicles: Echoes of Time. More Crystal Chronicles is certainly a good thing, especially when it’s new Crystal Chronicles that promises online and an opportunity to improve on Ring of Fates’ flaws (no story mode co-op is not cool, guys.) I was just sad because this meant the first Crystal Chronicles announced for Wii, The Crystal Bearers, looked even more likely like a candidate for the vaporware hall of fame. I’m getting over the sour grapes though. A game that can be played cooperatively on either a Wii or a DS is the connectivity dream realized, a grand delivery on the promise of Gamecube’s Crystal Chronicles and even Miyamoto and Toru Iwatani’s Pac-man Vs. Graphics be damned, this is the future of co-op.

    The news is already racing around the internet that Square-Enix might be giving Dragon Quest IX the Echoes of Time treatment. EGM’s classic rumor monger Quartermann says DQIX might hit both of Nintendo’s consoles, ensuring that it will sell a billion copies instead of just half a billion. If this turns out to be true, and both Echoes of Time and DQIX play well over Nintendo Wi-Fi, Nintendo’s sickly online strategy may finally have its first bonafide hook.

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  • Trailer Review: Dragon Quest IX

    As October wears on and the fruits of game season, grand experiences like Dead Space and Fable 2, start to illuminate my living room with an incandescent and warming light, I find myself not looking forward, but back. 2008 has been, to date, a year overflowing with great games and even though it’s been less than a month since I finished it, I’m already looking back at Dragon Quest IV fondly. The characters, the leveling, the music; it was glorious. But, as it is with JRPGs, it will be a very long time before I ever attempt to complete that particularly glorious remake again. (If ever. Role-playing games are a steep time investment as is, a fact I’ve discussed many times in the past.) But this trailer, only recently presented in high-quality after its debut at Tokyo Game Show, fills me with hope for the future. Dragon Quest IX will be awesome. Oh yes, it will be so, so awesome.

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  • The 'Bout Time Report: Dragon Quest IX Gets a Release Date

    The Dragon Quest games have never been known for their timeliness; Dragon Quest VII in particular had a development time so troubled that when it eventually came out, the game had a sorry first-gen aesthetic in a world where both Vagrant Story and Chrono Cross existed. But according to Kotaku, the upcoming Dragon Quest IX finally has a release date--nearly two years after the shocking announcement that the game would be exclusive to the DS. In this case, the DQ team's lack of promptness won't affect them much--as if it ever did before. The passing of time has only seen millions more DS systems sold, which means that Square-Enix is well on their way towards taking over the world.

    The reveal of DQ on the DS two years ago was a bit of a surprise, but it actually made sense when you stopped to think about it. Dragon Quest was never a series that prided itself--or relied--on visuals; despite what a show-stopping blockbuster VIII ended up being. When it comes to the franchise in general, VIII was a definite deviation; all of the standard DQ trappings still existed, but they were dressed up in the trappings of a lavish late-gen PS2 game--and even more so in the renovated US version. As much as I'd love to see another game in the same vein as DQVIII--which felt like the only authentic RPG of that generation--the format of IX doesn't really matter. Even with a game as relatively ugly as the DS remake of DQIV, that same addictive DQ formula is present regardless of the graphics.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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