61 Frames Per Second

Browse by Tags

(RSS)
  • The 61FPS Review: Dragon Quest V: Hand of the Heavenly Bride

    It may have taken 20 years, but Dragon Quest fever has finally hit the United States. True, it'll never be as intense--and, at times, frightening--as Japan's fascination with the series, but we only have to look at the past few decades for a reminder of how Dragon Quest used to be a forgotten and overlooked RPG footnote in comparison to cross-cultural hits like Final Fantasy. We've gone from Nintendo Power giving away unwanted copies of the first Dragon Quest (then known as Dragon Warrior in the States) in 1989, to Enix's American branch closing up shop in the mid-90s, to a small push for the outdated and subpar Dragon Quest VII back in 2001; but in 2005, shortly after the Square-Enix merger, the series was essentially re-launched with the phenomenal Dragon Quest VIII for the PS2. Now, nearly four years later, we're in the middle of a DS trilogy remake, the latest release being Dragon Quest V: Hand of the Heavenly Bride. And, just like DQ's last DS remake (Dragon Quest IV, released in September), DQV stands as proof that there's never been a better time for American Dragon Quest fans.

    Read More...


  • Whatcha Playing: Guadia Quest

    “But Nadia! 'Guadia Quest' is just one part of the magnificent whole that is Retro Game Challenge!”

    You're right, you little mathematician! But as fans of Retro Game Challenge are already well-aware, this DS title isn't merely a half-hearted mini game collection. That goes double for its RPG "parody."

    Both my husband and I intended to play through Retro Game Challenge, but there is only one save file. We decided we'd split up the experience. I've been letting my husband to the lion's share of the work while I sit by and witness the outcome. I want to see what comes of Game Master Arino, the lonely Wizard of a digital Oz who went as far as to outfit himself with a paper crown from Burger King.

    But I cannot chicken out by the sidelines for the entirety of the game. Someone needs to take up the sword and hack away at Guadia Quest. My husband doesn't know a hilt from a blade, whereas I was weaned on unicorn milk (and cocaine).

    Read More...


  • Remakes I Never Got to Play: Dragon Quest V

    The DS remake of Dragon Quest V is out this week, and that's an event worth celebrating--especially considering 1UP's recent beaming review of the game. Dragon Quest V, along with VI, are the two installments in the series we Americans missed out on thanks to Enix's lack of business luck in the States with winning titles like Brain Lord. But V is perhaps the sweetest plum in the Dragon Quest basket due to the fact that we missed out on playing the game two whole times: once on the Super Famicom, and again on the Playstation 2. Continuing the work they had done on the original Playstation back in 2001 with the first Dragon Quest IV remake, the Enix side of Square-Enix employed ArtePiazza, current developers of the DS remakes, to bring out a revamped version of DQV so the Japanese gaming public would have something to do until the release of DQVIII many moons later. I've recently come to discover that the Dragon Quest games work best in a handheld format, but part of me still wants to play the other DQV remake in English.

    Read More...


  • The Why, God, Why Report: Dragon Quest IX Delayed in Japan

    I shouldn't have to point this out here, but Japan takes their Dragon Quest seriously. Very seriously. It's been quite a long time since the country has seen an installment of the franchise that's such a national craze; the mega-awesome Dragon Quest VIII came out in late 2004, which means that fans have now been waiting over 4 years to destroy cute little slimes in a whole new incarnation. And, unfortunately, it looks like they'll be waiting just a bit longer with today's announcement (via a NEOGaf tip) that Dragon Quest IX's release date has been pushed all the way back to July 11--quite a ways away from the intended release date of March 28th. It goes without saying that this is bad news for Japan, and bad news for us; I was personally hoping for a Fall 2009 release in the States, but this substantial delay could make that a bit tricky.

    Read More...


  • Dragon Quest IV: Re-Reading the Chapters of the Chosen

    Keeping true to my reputation as the Fastest Gamer in the West, I'm still playing through Dragon Quest IV. I played the NES original, though I never finished it. I was put off by the fact a Dragon Warrior game had a story, and I just never got into it. I was a very dull child, as you can imagine.

    Dragon Quest IV's branching story isn't anything that would throw Stephen King into a jealous rage, but it's fun and ambitious, and I appreciate it very much. Jumping from the flat-rate story in Dragon Warrior III (“Save the world because your father fucked the mission up”) to a headstrong cast of warriors with their own thoughts and feelings just kind of knocked me for a loop back then. The Loto Saga was effectively over with Dragon Warrior III, and I had decided to be a pouting child about Square-Enix's decision to move on.

    Read More...


  • Dialect In Games: It Don't Come Easy

    The rules of writing are as cemented and sacred as the playbook for Calvinball. My favourite authors tend to ignore minor grammatical roadsigns like the period and the quotation mark.

    Even so, there are two common pitfalls an aspiring writer should avoid:

    1) Don't publish a book called “Hitler Was Awesome!”

    2) Don't make your characters speak in any kind of dialect unless you know exactly what you're doing.

    Mastering dialect is a like harnessing a Tyrannosaurus Rex to a caravan of tanks: you'll kill millions of you fail (and it is very easy to fail), but if you succeed, holy shit, what power.

    Dialect has been slipping into more and more games writing, and results have been mixed at best. A good game localisation—indeed, good writing in general—does not require a bunch of funny voices to laugh at, which points at the main problem with employing dialect: many games writers and localisers treat it as a cheap means of adding depth to a character.

    Read More...


  • My Top 10 of 2008 in No Particular Order: Dragon Quest IV: Chapters of the Chosen

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.



    It seems that surprise has been a common factor in nearly all of my top ten of 2008 entries; with quite a few of the games that ended up as my favorites this year, I either didn't know what to expect, or I wasn't expecting much.  But the DS remake of Dragon Quest IV was a little different--after all, it was a Dragon Quest game, and those buggers are about as familiar as you can get.  Of course, I assumed the same thing of Square's Final Fantasy IV remake earlier in the summer, only to find the impressive technical improvements outweighed by a baffling new skill system and an unwarranted increase in difficulty.  Thankfully, Dragon Quest IV: Chapters of the Chosen took a markedly different path; instead of warping its gentle features into the twisted form of a more modern RPG, the Enix side of Square Enix (and I can only assume the company is run this way) decided to preserve the super-fast, super-addictive game play of the original title by sprucing up the graphics a tiny bit, and generally making the already-simple NES RPG even more user friendly than it was in 1990.

    Read More...


  • Devildom String Orchestra: Music, Masks, and Madness

    The hardcore American video game fan has been known embark on some pretty wild and awesome projects, even if some of them do happen to be complete fakes.  But there's just something about the industriousness of the Japanese hardcore that puts all of us to shame; just take a look at any Japanese-created levels of LittleBigPlanet, and you'll realize their devotion eclipses ours by a pretty large margin.  So what, exactly, am I getting at here?  Well, in researching Friday's post about the music of Mother, I stumbled upon a collection of YouTube videos that were too cool to keep to myself.

    The Devildom String Orchestra (at least, that's what I think the entire group calls itself) is a collection of Japanese musicians that arrange video game and anime music into real, live instrumentations. And they do all of this while wearing extremely creepy masks.  The most disturbing thing about this group, though, is that their videos really aren't getting the attention that they should.  You can access all of them by going to Tuengxx's YouTube page, but I've highlighted a few of the better ones below for your convenience.


    A very nice Chrono Trigger medley.

    More tunes after the cut.

    Read More...


  • Trailer Review: Dragon Quest IX

    As October wears on and the fruits of game season, grand experiences like Dead Space and Fable 2, start to illuminate my living room with an incandescent and warming light, I find myself not looking forward, but back. 2008 has been, to date, a year overflowing with great games and even though it’s been less than a month since I finished it, I’m already looking back at Dragon Quest IV fondly. The characters, the leveling, the music; it was glorious. But, as it is with JRPGs, it will be a very long time before I ever attempt to complete that particularly glorious remake again. (If ever. Role-playing games are a steep time investment as is, a fact I’ve discussed many times in the past.) But this trailer, only recently presented in high-quality after its debut at Tokyo Game Show, fills me with hope for the future. Dragon Quest IX will be awesome. Oh yes, it will be so, so awesome.

    Read More...


  • RPGs Make Me OCD

    Playing Dragon Quest IV: Chapters of the Chosen has unleashed my inner demons--but luckily for me, these demons are neat, orderly, and keep everything in nice little piles. Now, I'm normally just a neat freak, and I try to keep my OCD tendencies to a minimum; but there's just something about RPGs that turns me into a hand-washing, tile-counting, light-switch-flicking freak, and I'm not sure if I can help it.

    On the brighter side of things, this behavior of mine makes certain games last, much, much longer than they should. For the darker side of things, please see my last point. When playing console RPGs, there are certain things I just have to do no matter what--and whether or not I need to be on prescription medication should be decided by you, dear reader.

    What follows is a list of my RPG compulsions:

    • - Talking to everyone in town, then talking to everyone again once an event changes their dialogue.
    • - Checking every desk/drawer/lamp/treasure nook in every possible location.
    • - Not being able to leave or move on from an area until I have the best possible weapons/armor available from said area.
    • - Making sure my status-ailment curing items are always in totals divisible by 5 (this worries me)
    • - Never, ever using my uber-powerful items, even when I need them. You want elixirs? I've got 'em.

    Read More...



in

Archives

  • April 2009 (110)
  • March 2009 (186)
  • July 2008 (143)
  • June 2008 (108)
  • May 2008 (92)
  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com