Suikoden games are an odd lot. Role-playing games are long enough without having to track down and manage 108 different, predominantly optional characters. You have to do this in every single one of the little blighters! Of course, the effort’s rewarded with lovely music, lively anime art, and, in the franchise’s best entries, really excellent war stories. That’s what JRPG fans lust after, isn’t it? Sure it is. Suikoden Tierkreis is a nice change of pace for the series; now you can track down 108 characters on the bog. Beat that for convenience.
I sat down with a near complete English build of Tierkreis today and based on just that small chunk, I find myself looking forward to a new Suikoden for the first time since Suikoden III. For the non-Suikoden diehards out there, here’s the formula. In Suikoden, you play as a plucky youth embroiled in some sort of military conflict that usually starts small and gets gigantic. You inevitably become integral in amassing an army whose core is 108 colorful individuals marked by destiny and some sacred runes. You all live in a massive castle that expands as you gather these Stars of Destiny together. You fight turn-based battles and many of your characters can do snazzy attacks together based on their personalities. Tierkreis adds its own special blend of spices to this classic concoction.
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