
It was probably rash of me to accuse the new gaming romantics of pulling a beauty-for-beauty’s-sake routine. Jenova Chen, Jon Blow, and their contemporaries are the stars of the indie movement after all. Not everyone can get their game distributed on Xbox Live and Playstation Network. There are creators out there making romantic games that aren’t just pretty flowers and lost love. A perfect example is Auriea Harvey and Michaël Samyn’s The Path, a game that uses gorgeous color and freeform play to inform its frightening exploration of growing up.
Stephen Lavelle, aka increpare, and Terry Cavanagh of distractionware have also made their names on exploring the darker side of romanticism in games. Their latest collaboration, Judith, doesn’t fall within a classically romantic literary mode, but more to the side. Look past the game’s blocky Wolfenstein 3D-ish impressionism, and you’ll find that this ain’t romantic. It’s Gothic!
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