Let’s take a moment, shall we? We spend so much time reflecting on the influence of the 1980s on contemporary game design, we sometimes forget the looming retro reach of the 1990s. Not even 90s games, per se. Just the nerd zeitgeist. For example, at one point in time, people thought Todd McFarlane was a talented comic book artist. He drew things like this:

Look at that guy! How does he walk through doors? You’d think we, as a society, would have gladly left this sort of anatomical chicanery in the past. But no. No it lives on in our games. For example:

How do they walk through doors?!
Batman: Arkham Asylum, despite the fact that it’s shaping up to possibly be the best Batman game ever made, features character art that’s an unsavory confluence of McFarlane and Cliffy B’s legacy. A little bit of 1993 and a little bit of 2006, if you will. Take a look at these videos of Arkham Asylum’s Bane and Harley Quinn to get a look at what I’m talking about.
In fairness, Bane looks no more ridiculous than he ever has. He was born in 1993, so it’s appropriate for his modern videogame incarnation to have all those bulging veins. Harley, on the other hand, is kind of ridiculous. As I said in my preview, she fits the game’s vision of the Batman universe, but seriously. That’s some silly, silly character art right there.
That’s Arleen Sorkin’s voice coming out of Harley though. That is all that matters.
Related links:
Anything Less Than the Best is a Felony: Arkham Asylum Might Be the Best Batman Game Yet
A Silver Lining to The Dark Knight
Batman Can't Even Land a Punch on Superman in a Video Game
At Least Batman: Arkham Asylum's Story Will Be Good