61 Frames Per Second

Whatcha Playing: Castlevania: Symphony of the Night (Again)

Posted by Nadia Oxford

I have a small stable of games I love returning to once in a while, and Castlevania: Symphony of the Night is among them. I own the original Playstation version (the actual original: it lacks the flu-snot green bar that labels it a best-selling re-release) and the emulation that was packed with the PSP's Dracula X Chronicles. I've finished both multiple times, but I decided that wasn't enough, so I downloaded the game once more on XBLA. Having lost my original Playstation at the bottom our sock drawer something like five years ago, it's nice to play Symphony of the Night on a large screen once more. It'd be nice if the Achievements weren't lame, but eh, if wishes were horses, and all that.

Symphony of the Night is still firmly in the top quality tier of the Castlevania hierarchy, but aging gamers draw in vital nutrients through message board fights about whether or not an esteemed game still deserves its lofty status. Over the past handful of years, Symphony of the Night has ignited similar arguments. Is the game as brilliant as we remember it? Was the Inverted Castle a stroke of game design genius or a cheap trick to extend gameplay?

Konami's premiere “Metroidvania” was one of the first titles I purchased on the Playstation: it helped usher me over the turbulent change from my teenage years to my adult years, which came with the inevitable realisation that you can't always do what you want to do, but there is no one who can stop you from enjoying the things that make the transition a little easier.

I'm undeniably biased towards Symphony of the Night, so I'm useless in a debate about its place amongst gaming history. At the same time, I don't think anyone can deny how lovingly put together it is. Every time I play Symphony of the Night, I discover some new thing: a mouse scurrying, doves nesting in the crevices of the Outer Wall, or (as I discovered very recently) the fact you can kill a toad by throwing Holy Water on its tongue, which pleases me greatly.

And even if you still insist on crossing your arms and saying “A-bloo-bloo-bloo awkward item screen,” you will surely recall how quickly the gorgeous piano melody in Orlox's Quarters made your annoyance melt away.

I think of Symphony of the Night as an integral soldier in the last stand for console-based 2D adventures. Sony of America was desperate to leave video gaming's “kiddy” image back with the colourful sprites on the Super Nintendo, and the 32-bit era of platformers—which birthed some of the finest in the genre—would have suffered for it if the likes of Konami and Capcom hadn't engaged in justifiable blackmail by threatening to hold big-name 3D titles if Sony wouldn't America have Castlevania and Mega Man. Interestingly, Symphony of the Night is a dignified and mature game regardless of its “primitive” presentation. Religious symbolism abounds, something Japan tends to be very hit-or-miss about. But it's all in context and it even aged well: heraldic imagery, spectral priests who listen to confessions, pious ghosts who cross themselves, and even a beautiful, sun-lit cathedral decorated with an ornate cross.

Incidentally, I still think Dracula has chutzpah for building a fully-loaded cathedral in the middle of his castle. He's all like, “Take that, God!”

I'm aware of Symphony of the Night's flaws, not the least of which is some kind of mapping joke that makes it prohibitively difficult to explore 200.6% of Dracula's abode. Certain gaps in the map will only be filled by doing a strange dance that involves shifting into a wolf, then shifting back after jumping. But who needs the reward at the end? Empty-headed Maria chases after Alucard. So what--

Oh crap, getting 200.6% is one of the Achievements on the Xbox 360 version of the game, isn't it? Bugger.

Related Links:

Suffering Castlevania Fatigue
Watcha Playing: Castlevania - Portrait of Ruin
Castlevania: Cruse of the Stupid Red Headed Kid


Comments

Unreleased Games said:

I must admit that is one game that I missed but I heard so much about it from friends and reviews.  Maybe it's time to search ebay for a copy of it!

February 1, 2009 4:38 AM

Nemo said:

I adore everything Metroidvania, but ironically I can't enjoy Symphony of the Night now because I played it far too much.  I know it too well now.  I know all the tricks and secrets and can break the game to pieces in a terrifyingly efficient way.  It might take me a decade before I can forget enough to make it fresh again.

Luckily Konami are releasing new Metroidvanias on close to an annual basis so I can always get a new fix of castle-exploring without relying on SotN.

February 1, 2009 2:50 PM

xxsodaboy said:

Nemo's point is valid, actually. You know you've played a game too much when you and two other friends actually race to see who can complete the game faster--and at the highest level, all the while shouting baseless taunts across the hallway of your dormitory's floor.

February 2, 2009 1:45 PM

Peter Smith said:

SotN is certainly pretty, but I'd say every Metroidvania hence has improved on it substantially. The inverted castle is pretty dull, and you know a game's balance is seriously fucked when the first bosses (Slogra/Gaibon), while easy, are far and away the hardest in the game. What's the point of having this vast and gorgeous arsenal when you're never obligated to use any of it? Compare that to the tactical richness of Castlevania III--I've never found SotN as satisfying.

February 3, 2009 12:10 PM

in

Archives

  • April 2009 (110)
  • March 2009 (186)
  • July 2008 (143)
  • June 2008 (108)
  • May 2008 (92)
  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com