With the news that the loooooooong awaited LittleBigPlanet would be delayed a week while a music sample quoting the Qur'an is removed, those of us who have received neither review copies, street date broken retail copies nor beta keys are left pawing at our monitors and waiting by the mailbox with breathless anticipation for the "game of the year". The more footage I see of user-created stages, the more my mind fills with ideas of crazy things to construct, and so, in order to tide myself over for another week and following John's example, here are four more games that will be awesome to remake in LittleBigPlanet:
PaRappa The Rapper

LittleBigPlanet's homemade aesthetic lends itself perfectly to Sony's paper cut-out rhythm wonderpup PaRappa and his domesticated wildlife compadres. Picture room after room of cardboard environments and cartoon characters in which you need to accomplish a series of ordered tasks within a certain period of time before opening the door to the next room, mimicking the classic rhythm game mechanic.
Excitebike

We've seen plenty of user-created vehicles and race courses so far, likening LittleBigPlanet to an HD console version of Line Rider. Should be little-to-no sweat to produce to some sweet motocross courses for DIY dirtbikes! And wasn't the biggest draw of the original Excitebike the ability to design your own courses and race them? Let's do that again, only this time, let's save and share those courses.
Boom Blox

Physics-based all ages AAA console title with a tons of single and multi-player stages on disc and a heavy focus on user-generated stages? Why does that sound familiar? Oh, yeah, I've been playing that game for five months on my Wii! Let's emulate the multi-player castle stages, give players alternating rooms of obstacles with collectible points and an extremely short period of time to gather as much as they can before the materials all vanish and move on to the next room. Player with the most points by the end of the stage wins. No, not exactly the same as in Boom Blox, but damn close enough with platforming rather than throwing balls with motion controls.
Duck Hunt

It's hard to play a light-gun shooter without a light-gun, but I can't help be inspired by the recent wedding proposal stage that demonstrates contextual events based on applying stickers to certain objects. See how many flying objects you can affix your personal sticker to in a certain period of time! You can even put your sticker over somebody else's before the object falls to steal their point!
Hmmm, you know what? All that dreaming up games to play in LittleBigPlanet most certainly did not make waiting another week any easier...
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