Posted
by
Bob Mackey
Since we've all got Mega Man 9 on the brain--and because XBox 360 owners won't even get to play the game until tomorrow--there's never been a more appropriate time to talk about Capcom's 2D legacy. Tragically, a good chunk of Capcom's 8-bit output will never be seen or played again outside of illegal methods or flea market acquirements; the rights to various Disney franchises, once held by the company, are now elsewhere, leaving us with quite a few orphaned and homeless games dating from the late 80s to the early 90s. It doesn't look like Capcom or Disney is interested in bringing these titles back to life--and Disney especially seems to be fond of completely ignoring most of their older television animation--so all we're only left with memories, and the magic of emulation.
Surprisingly, playing Mega Man 9 over the past week has caused memories of Capcom's Darkwing Duck to start leaking from my brain, so I went back to the game to find out why.
The shocking truth? Darkwing is shamelessly similar to Mega Man--he even makes that same little cricket-y noise when he lands on his feet. But Darkwing (the game) lacks many of the accoutrements that can lower the blood pressure of the frustrated Mega Man player; there're no boss weaknesses, energy tanks, or robotic dogs to help shield you from certain death. Darkwing does have a few more moves than Mega Man, but being able to shield yourself from projectiles and hang from certain objects only facilitates more scenarios where you will die. Repeatedly.
Could Darkwing Duck possibly be more hardcore than Mega Man 9? While it's seemingly not crafted with the same devious intentions and self-referential sensibility, Darkwing is a tightly-designed Capcom platformer that just happens to involve Disney characters--and it's balls hard. Though in a way that will leave you cursing at yourself, rather than the Japanese psuedonyms found in the credits (if you make it that far). Darkwing is a bit of an anomaly with its difficulty; after all, it was produced in the era of the later NES Mega Man games, which were incredibly easy. Could the Mega Man team have been working out their frustrations with Darkwing Duck? Did they even work on the game? The world may never know.
But if Mega Man 9 has put you in the mood for that special brand of Capcom self-punishment, I recommend you track down Darkwing Duck. That's what's important here.
Related Links:
Mega Man 9 Goes Back To Your Roots. Way Back.
OST: DuckTales
Capcom to Date, By the Numbers
About Bob Mackey
For a brief period of time I was Bull from TV's
Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's
The Jambar, Kent State University's
The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on
Something Awful. I've also blogged for
Valley24.com and have written articles for EGM,
1UP,
GameSpite and
Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.
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