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Street Fighter II HD Update - Hitbox-O-Rama

Posted by Peter Smith

At the risk of geeking out about the smallest bit of game-design tweaking... wait, what am I talking about? That's our whole raison d'etre here at 61FPS. So I'm happy to report on the latest announced feature in the long-awaited Super Street Fighter II Turbo HD Remix: a training mode where you can see the characters' "hitboxes" — the areas of the characters that deal and receive damage in any given frame. Granted, you have to be a serious Street Fighter nerd to appreciate this, but since I am one, it's pretty awesome to see what's essentially the long-hidden "skeleton" of the game. Plus, it's a neat visual representation of which moves work in which situations — a great training tool indeed. If I'd had access to this stuff in fourth grade, I might've avoided that black day when I lost to M. Bison sixty-three times in a row, working myself into such a froth of teary outrage that I then went downstairs and barfed. (On the other hand, I might never have become a videogame blogger without that borderline-Faulknerian primal trauma. Discuss.)

Related:
Trailer Review: Street Fighter 4
Versus: Rebirth of the Fighting Game
Screen Test - Super Street Fighter II Turbo HD Remix Introduces Akuma


Comments

Derrick Sanskrit said:

Now that right there is some proper gaming porn. This is totally Street Fighter with its bra off.

June 4, 2008 1:40 PM

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    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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