
Introducing 61 Frames Per Second's latest blogger: Amber Ahlborn
I think I can hear the strategy role-playing veterans laughing at me, but cut me a little slack, I'm pretty new to the genre. Fire Emblem is a series with deep roots. I didn't become personally acquainted with the series until Fire Emblem: Path of Radiance hit the GameCube. The game absolutely captivated me.
Convinced that Fire Emblem is awesome, I snapped up Radiant Dawn the day it released for Wii. After playing both Path and Dawn on Normal Difficulty I can tell you, Path is a cakewalk compared to Dawn. For the uninitiated, Fire Emblem play consists of battles bookended by dialog, narrative and cutscenes. Each character has a distinct look and personality. It stinks if you make a stupid tactical error on the battle field and get one of them killed — no resurrection in this game. Since I like to keep everyone alive, I use the rest button liberally and Battle Save with great care. Combat is turn based. Each unit has limits on how far it can move. Different characters have different weapon/magic proficiencies and each weapon type has specific characteristics. All of this and more needs to be considered if you want to win, and win without casualties. It can get incredibly frustrating but I love it all the same and the final satisfaction factor is very high indeed.
Do you like games that make you think? Are you patient and unafraid of a serious challenge? Give Fire Emblem a look. Check out this YouTube footage to give you an idea what the game is like.
Don't spend too much time window shopping. Fire Emblems don't stay easily findable for long.
Oh! And a heads up, the very first game in the series is getting a remake on the DS. There's something worth watching.